My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

4 problems 3 warnings Why?

Missing cards in your collection

The Log Ice Wizard Electro Wizard Inferno Dragon Night Witch Ram Rider Graveyard Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Barbarians Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Barrel Balloon Prince
Giant Snowball
Goblins Spear Goblins Bomber Barbarians Goblin Barrel Balloon
Zap
Goblins Spear Goblins Bomber Goblin Barrel Balloon Prince
Barbarian Barrel
Goblins Spear Goblins Bomber Knight Barbarians Goblin Barrel
The Log
Goblins Spear Goblins Bomber Barbarians Goblin Barrel Prince
Earthquake
Spear Goblins Bomber Barbarians Goblin Barrel
Arrows
Goblins Spear Goblins Bomber Goblin Barrel
Royal Delivery
Goblins Spear Goblins Bomber Knight Barbarians Goblin Barrel Balloon Prince
Fireball
Bomber Barbarians Goblin Barrel Balloon
Poison
Spear Goblins Bomber Barbarians Balloon
Lightning
Knight Balloon Prince
Rocket
Barbarians Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bomber Knight Goblin Barrel Barbarians Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bomber Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Knight Goblin Barrel Balloon Prince
Bomber
Knight Prince
Knight
Spear Goblins Goblin Barrel Balloon Bomber Prince
Barbarians
Balloon
Goblin Barrel
Spear Goblins Knight Prince Balloon
Balloon
Knight Spear Goblins Barbarians Goblin Barrel
Prince
Goblin Barrel Spear Goblins Bomber Knight

Defense Synergies 2 4

Goblins
Bomber Knight
Spear Goblins
Knight Barbarians Prince
Bomber
Knight Goblins
Knight
Spear Goblins Bomber Goblins
Barbarians
Spear Goblins
Goblin Barrel
Balloon
Prince
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight
Barbarians Goblins Bomber Knight Prince
Barbarians Prince Goblins Bomber Knight
Barbarians Prince Goblins Bomber Knight
Bomber Barbarians Prince
Goblins Spear Goblins Bomber
Spear Goblins
Barbarians
Barbarians Goblins Prince
Knight Goblins Spear Goblins Bomber Barbarians Prince
Goblins Barbarians Spear Goblins Bomber Knight
Spear Goblins
Barbarians Prince Bomber Knight
Bomber Goblins Barbarians Prince
Barbarians Knight Prince
Barbarians Prince
Barbarians Goblins Bomber Knight Prince
Goblins Spear Goblins Bomber Knight Barbarians Prince
Spear Goblins Bomber Knight Barbarians
Barbarians Prince
Bomber Goblins Spear Goblins Knight Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Goblins Spear Goblins Prince
Bomber Knight Prince
Barbarians Goblins Spear Goblins Knight Prince
Prince Knight Barbarians
Barbarians Knight Prince
Prince Goblins Spear Goblins Knight Barbarians
Knight Barbarians Prince
Goblins Spear Goblins Knight Barbarians Prince
Barbarians
Knight Barbarians Prince
Barbarians Prince
Barbarians Prince Knight
Bomber Barbarians
Barbarians Goblins Spear Goblins Bomber Knight Prince
Bomber Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight Barbarians Prince
Bomber
Spear Goblins
Bomber
Goblins Prince
Knight Prince
Knight
Prince
Spear Goblins Bomber
Bomber
Bomber Prince
Bomber
Prince
Prince
Barbarians
Bomber
Prince
Bomber
Prince
Spear Goblins Barbarians Prince
Knight Prince
Bomber
Prince
Prince

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