My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

The Log Ice Wizard Electro Wizard Inferno Dragon Night Witch Ram Rider Graveyard Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Collector Baby Dragon Witch Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Fire Spirit Bomber Baby Dragon Witch Lumberjack
Zap
Fire Spirit Bomber Witch
Barbarian Barrel
Fire Spirit Bomber Witch Lumberjack
The Log
Fire Spirit Bomber Witch Lumberjack
Earthquake
Bomber Elixir Collector Witch
Arrows
Fire Spirit Bomber Witch
Royal Delivery
Fire Spirit Bomber Baby Dragon Witch Lumberjack
Fireball
Bomber Elixir Collector Baby Dragon Witch Lumberjack
Poison
Bomber Elixir Collector Witch
Lightning
Elixir Collector Baby Dragon Witch Lumberjack
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Fireball Baby Dragon Lumberjack Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Bomber Fireball Baby Dragon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Golem Lumberjack
Bomber
Golem Baby Dragon Lumberjack
Fireball
Golem Baby Dragon
Elixir Collector
Baby Dragon
Golem Fire Spirit Bomber Fireball Witch Lumberjack
Witch
Baby Dragon Golem Lumberjack
Golem
Bomber Fireball Baby Dragon Fire Spirit Witch Lumberjack
Lumberjack
Fire Spirit Bomber Baby Dragon Witch Golem

Defense Synergies 0 4

Fire Spirit
Bomber
Fireball
Lumberjack
Elixir Collector
Baby Dragon
Witch Lumberjack
Witch
Baby Dragon Lumberjack
Golem
Lumberjack
Fireball Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Baby Dragon
Lumberjack Bomber Witch
Witch Lumberjack Fire Spirit Bomber
Witch Lumberjack Bomber
Bomber Fireball Lumberjack
Fireball Fire Spirit Bomber Baby Dragon Lumberjack
Fire Spirit Fireball Baby Dragon Witch
Fireball Baby Dragon
Witch Lumberjack
Fire Spirit Bomber Lumberjack
Witch Bomber Fireball Baby Dragon Lumberjack
Fireball Baby Dragon Witch
Lumberjack Fire Spirit Bomber Fireball Witch
Fire Spirit Bomber Fireball Baby Dragon Witch Lumberjack
Lumberjack
Fireball Lumberjack
Bomber Fireball Witch Lumberjack
Fire Spirit Fireball Bomber Baby Dragon Witch Lumberjack
Baby Dragon Witch Fire Spirit Bomber Fireball Lumberjack
Lumberjack
Bomber Fire Spirit Fireball Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch
Fireball Bomber Baby Dragon Lumberjack
Lumberjack Witch
Lumberjack Fireball
Witch Lumberjack
Fire Spirit Fireball Baby Dragon Witch
Fireball Witch Lumberjack
Lumberjack
Fireball Baby Dragon Witch
Witch
Witch Lumberjack
Fireball
Fireball Witch Lumberjack
Bomber Fireball Baby Dragon Witch
Witch Bomber Fireball Baby Dragon Lumberjack
Bomber Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bomber Fireball Fire Spirit Baby Dragon
Fireball Fire Spirit Baby Dragon Witch
Fire Spirit Bomber Baby Dragon Witch
Fireball Fire Spirit Baby Dragon
Fireball
Fire Spirit Fireball Lumberjack
Fireball
Fireball Fire Spirit Baby Dragon
Fire Spirit Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Bomber Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Bomber
Fire Spirit Bomber Fireball Baby Dragon
Fire Spirit Bomber Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fire Spirit Bomber Fireball Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fire Spirit Fireball Baby Dragon Witch
Fireball Witch
Fireball
Bomber Fireball
Fireball
Fireball
Fire Spirit Fireball Witch
Fireball Fire Spirit Baby Dragon Witch
Fireball
Fireball Baby Dragon Lumberjack
Bomber Fireball Baby Dragon
Fireball
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch

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