My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

The Log Ice Wizard Electro Wizard Inferno Dragon Night Witch Ram Rider Graveyard Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Goblin Barrel
Giant Snowball
Archers Minions Hog Rider Goblin Barrel Baby Dragon Witch
Zap
Archers Minions Goblin Barrel Witch
Barbarian Barrel
Archers Valkyrie Goblin Barrel Witch
The Log
Archers Hog Rider Goblin Barrel Witch
Earthquake
Archers Hog Rider Goblin Barrel Witch
Arrows
Archers Minions Goblin Barrel Witch
Royal Delivery
Archers Minions Valkyrie Hog Rider Goblin Barrel Baby Dragon Witch
Fireball
Archers Minions Hog Rider Goblin Barrel Baby Dragon Witch
Poison
Archers Minions Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Goblin Barrel Tornado Valkyrie Hog Rider Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Minions Goblin Barrel Tornado

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider Baby Dragon
Minions
Hog Rider Valkyrie Baby Dragon
Valkyrie
Archers Hog Rider Goblin Barrel Minions Tornado Baby Dragon Witch
Hog Rider
Minions Valkyrie Archers Goblin Barrel Tornado Baby Dragon Witch
Goblin Barrel
Valkyrie Hog Rider Baby Dragon
Tornado
Baby Dragon Valkyrie Hog Rider Witch
Baby Dragon
Tornado Archers Minions Valkyrie Hog Rider Goblin Barrel Witch
Witch
Valkyrie Hog Rider Tornado Baby Dragon

Defense Synergies 2 11

Archers
Valkyrie Minions Tornado Baby Dragon Witch
Minions
Valkyrie Archers Baby Dragon
Valkyrie
Archers Minions Tornado Baby Dragon Witch
Hog Rider
Goblin Barrel
Tornado
Archers Valkyrie Baby Dragon Witch
Baby Dragon
Archers Minions Valkyrie Tornado Witch
Witch
Archers Valkyrie Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Baby Dragon
Minions Valkyrie Witch
Tornado Witch Archers Minions Valkyrie
Witch Minions Valkyrie
Valkyrie Tornado
Tornado Archers Minions Valkyrie Baby Dragon
Minions Tornado Archers Baby Dragon Witch
Valkyrie Baby Dragon
Witch Minions Tornado
Tornado Archers Valkyrie
Archers Minions Valkyrie Witch Tornado Baby Dragon
Minions Archers Tornado Baby Dragon Witch
Minions Valkyrie Witch
Valkyrie Minions Tornado Baby Dragon Witch
Tornado
Minions Valkyrie Tornado Witch
Archers Minions Valkyrie Tornado Baby Dragon Witch
Valkyrie Tornado Baby Dragon Witch Archers Minions
Tornado
Valkyrie Archers Minions Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Witch
Archers Valkyrie Baby Dragon
Minions Valkyrie Witch
Valkyrie Tornado
Valkyrie Witch
Archers Minions Tornado Baby Dragon Witch
Archers Minions Valkyrie Witch
Valkyrie
Minions Valkyrie Tornado Baby Dragon Witch
Witch
Minions Valkyrie Witch
Valkyrie Tornado
Valkyrie Witch
Archers Valkyrie Baby Dragon Witch
Witch Archers Minions Valkyrie Tornado Baby Dragon
Minions Valkyrie Archers Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Tornado Baby Dragon
Baby Dragon
Valkyrie
Valkyrie Baby Dragon
Minions Tornado Baby Dragon Witch
Archers Tornado Baby Dragon Witch
Tornado Baby Dragon
Tornado
Minions Tornado
Valkyrie Tornado
Archers Tornado Baby Dragon
Baby Dragon
Minions Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Tornado
Minions
Archers Baby Dragon
Valkyrie Tornado Baby Dragon Witch
Minions Baby Dragon
Tornado
Tornado
Baby Dragon
Tornado Valkyrie Baby Dragon Witch
Witch
Tornado Baby Dragon Witch
Tornado Baby Dragon Witch
Tornado Baby Dragon
Archers Tornado Baby Dragon Witch
Minions Witch
Archers Minions Witch
Archers Tornado Baby Dragon Witch
Valkyrie Baby Dragon
Baby Dragon
Tornado
Minions Tornado Baby Dragon Witch
Tornado Witch
Tornado Baby Dragon Witch

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