My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

The Log Ice Wizard Electro Wizard Inferno Dragon Night Witch Ram Rider Graveyard Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies
Zap
Firecracker Zappies
Barbarian Barrel
Firecracker Heal Spirit Zappies Wizard
The Log
Firecracker Heal Spirit Zappies
Earthquake
Firecracker Zappies
Arrows
Firecracker Heal Spirit Zappies
Royal Delivery
Firecracker Heal Spirit Zappies Wizard
Fireball
Firecracker Zappies Wizard
Poison
Firecracker Zappies Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Earthquake Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Heal Spirit Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Firecracker Royal Delivery Earthquake Zappies Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Rage Firecracker Royal Delivery

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Earthquake Zappies Mega Knight
Royal Delivery
Heal Spirit
Zappies Wizard Mega Knight
Earthquake
Firecracker Mega Knight
Zappies
Firecracker Heal Spirit Rage Mega Knight
Wizard
Heal Spirit Rage Mega Knight
Rage
Zappies Wizard
Mega Knight
Firecracker Heal Spirit Earthquake Zappies Wizard

Defense Synergies 0 11

Firecracker
Royal Delivery Earthquake Zappies Mega Knight
Royal Delivery
Firecracker Earthquake Wizard Mega Knight
Heal Spirit
Earthquake
Firecracker Royal Delivery Zappies Mega Knight
Zappies
Firecracker Earthquake Mega Knight
Wizard
Royal Delivery Mega Knight
Rage
Mega Knight
Firecracker Royal Delivery Earthquake Zappies Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Zappies Wizard
Firecracker Royal Delivery Zappies Mega Knight
Mega Knight Royal Delivery Zappies
Firecracker Zappies Mega Knight
Firecracker Royal Delivery Earthquake Mega Knight
Royal Delivery Firecracker Earthquake Zappies Mega Knight
Firecracker Royal Delivery Zappies Wizard
Earthquake Mega Knight
Zappies
Firecracker Royal Delivery Zappies Mega Knight
Firecracker Royal Delivery Earthquake Zappies Wizard Mega Knight
Firecracker Royal Delivery Zappies Wizard
Mega Knight Royal Delivery Earthquake Zappies Wizard
Wizard Mega Knight Firecracker Royal Delivery Earthquake Zappies
Zappies Mega Knight
Royal Delivery Zappies Mega Knight
Wizard Mega Knight Firecracker Royal Delivery Zappies
Royal Delivery Mega Knight Firecracker Zappies Wizard
Royal Delivery Earthquake Wizard Firecracker Zappies Mega Knight
Zappies
Wizard Mega Knight Firecracker Royal Delivery Earthquake Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery Zappies
Royal Delivery Firecracker Wizard Mega Knight
Royal Delivery Zappies Mega Knight
Mega Knight Royal Delivery Zappies
Royal Delivery Zappies Mega Knight
Firecracker Royal Delivery Wizard Zappies
Royal Delivery Zappies
Mega Knight Royal Delivery Zappies
Royal Delivery Mega Knight Firecracker Zappies
Royal Delivery Zappies
Mega Knight Zappies
Mega Knight Royal Delivery
Royal Delivery Mega Knight Zappies Wizard
Wizard Firecracker Zappies Mega Knight
Zappies Firecracker Royal Delivery
Mega Knight Firecracker Royal Delivery Earthquake Zappies Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker
Earthquake
Earthquake Firecracker
Wizard Firecracker Earthquake Mega Knight
Firecracker Wizard
Firecracker Earthquake Wizard
Earthquake Firecracker Wizard
Firecracker Wizard
Firecracker Earthquake Wizard
Firecracker Wizard
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Wizard
Earthquake Firecracker Wizard Mega Knight
Earthquake
Firecracker Earthquake Wizard Mega Knight
Firecracker Earthquake Wizard Mega Knight
Earthquake Mega Knight
Wizard
Earthquake
Firecracker Earthquake Wizard Mega Knight
Firecracker Earthquake Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard
Firecracker Zappies Wizard
Earthquake Wizard Mega Knight
Firecracker Zappies
Mega Knight
Firecracker Earthquake Wizard
Earthquake Zappies
Firecracker Zappies Wizard
Firecracker Wizard Mega Knight
Firecracker Earthquake Wizard
Firecracker Mega Knight
Firecracker Zappies
Firecracker Zappies
Firecracker Mega Knight

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