My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

The Log Ice Wizard Electro Wizard Inferno Dragon Night Witch Ram Rider Graveyard Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Hunter Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant
Giant Snowball
Musketeer Hog Rider Witch
Zap
Witch
Barbarian Barrel
Knight Musketeer Hunter Witch
The Log
Mini P.E.K.K.A Musketeer Hog Rider Hunter Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Mini P.E.K.K.A Musketeer Hog Rider Hunter Witch
Fireball
Musketeer Hog Rider Hunter Witch
Poison
Musketeer Hunter Witch
Lightning
Knight Mini P.E.K.K.A Musketeer Hunter Witch
Rocket
Musketeer Hog Rider Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fireball Mini P.E.K.K.A Musketeer Hog Rider Hunter Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Fireball Mini P.E.K.K.A Musketeer

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Fireball Hunter Witch
Fireball
Hog Rider Knight Giant
Mini P.E.K.K.A
Giant Musketeer Hog Rider Hunter
Musketeer
Knight Hog Rider Giant Mini P.E.K.K.A
Hog Rider
Knight Fireball Musketeer Mini P.E.K.K.A Giant Hunter Witch
Giant
Mini P.E.K.K.A Musketeer Hunter Fireball Hog Rider Witch
Hunter
Giant Knight Mini P.E.K.K.A Hog Rider
Witch
Knight Hog Rider Giant

Defense Synergies 2 8

Knight
Musketeer Hunter Fireball Mini P.E.K.K.A Witch
Fireball
Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Knight Fireball Musketeer Hunter Witch
Musketeer
Knight Fireball Mini P.E.K.K.A
Hog Rider
Giant
Hunter
Knight Mini P.E.K.K.A
Witch
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer
Mini P.E.K.K.A Hunter Knight Musketeer Witch
Mini P.E.K.K.A Hunter Witch Knight Musketeer
Mini P.E.K.K.A Hunter Witch Knight Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer Hunter
Musketeer Hunter Fireball Witch
Fireball Musketeer
Mini P.E.K.K.A Hunter Witch Musketeer
Knight Mini P.E.K.K.A Musketeer Hunter
Witch Knight Fireball Musketeer Hunter
Musketeer Hunter Fireball Witch
Mini P.E.K.K.A Hunter Knight Fireball Musketeer Witch
Fireball Mini P.E.K.K.A Hunter Witch
Mini P.E.K.K.A Knight Hunter
Fireball Mini P.E.K.K.A Hunter
Knight Fireball Mini P.E.K.K.A Musketeer Hunter Witch
Fireball Knight Musketeer Hunter Witch
Hunter Witch Knight Fireball Musketeer
Mini P.E.K.K.A Musketeer Hunter
Knight Fireball Mini P.E.K.K.A Musketeer Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Witch
Fireball Knight Mini P.E.K.K.A Musketeer Hunter
Knight Mini P.E.K.K.A Musketeer Hunter Witch
Mini P.E.K.K.A Hunter Knight Fireball Musketeer
Knight Mini P.E.K.K.A Musketeer Hunter Witch
Fireball Musketeer Hunter Witch
Mini P.E.K.K.A Knight Fireball Musketeer Hunter Witch
Mini P.E.K.K.A Knight Hunter
Knight Fireball Mini P.E.K.K.A Witch
Witch Musketeer
Knight Mini P.E.K.K.A Musketeer Hunter Witch
Fireball
Mini P.E.K.K.A Knight Fireball Hunter Witch
Fireball Musketeer Witch
Witch Knight Fireball Mini P.E.K.K.A Musketeer Hunter
Fireball Mini P.E.K.K.A Musketeer Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer
Fireball
Knight Fireball Musketeer
Fireball
Fireball Musketeer Hunter Witch
Musketeer Witch
Fireball Hunter
Fireball
Fireball Mini P.E.K.K.A Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Knight Fireball Musketeer Hunter
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Hunter Witch
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Hunter
Fireball Witch
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Hunter Witch
Witch
Fireball Musketeer Hunter Witch
Fireball Musketeer Witch
Fireball Musketeer
Fireball Musketeer Hunter Witch
Fireball Musketeer Witch
Fireball Mini P.E.K.K.A
Fireball Musketeer Hunter
Fireball
Fireball
Fireball Musketeer Witch
Fireball Musketeer Hunter Witch
Fireball
Fireball Knight Mini P.E.K.K.A Musketeer Hunter
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch

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