My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

The Log Royal Ghost Electro Wizard Magic Archer Lumberjack Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight X-Bow Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Sparky
Giant Snowball
Goblins Minions
Zap
Goblins Minions X-Bow Sparky
Barbarian Barrel
Goblins Knight X-Bow Electro Wizard Sparky
The Log
Goblins X-Bow Sparky
Earthquake
X-Bow
Arrows
Goblins Minions
Royal Delivery
Goblins Knight Minions Electro Wizard Sparky
Fireball
Minions X-Bow Electro Wizard Sparky
Poison
Minions X-Bow Electro Wizard Sparky
Lightning
Knight X-Bow Electro Wizard Sparky
Rocket
X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Minions Tornado Electro Wizard X-Bow Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Knight Minions

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap X-Bow
Zap
Tornado X-Bow Electro Wizard Sparky Goblins Knight Minions
Knight
Minions X-Bow Zap Electro Wizard Sparky
Minions
Knight Zap Sparky
Tornado
Zap Sparky
X-Bow
Zap Knight Goblins
Electro Wizard
Zap Knight Sparky
Sparky
Zap Tornado Knight Minions Electro Wizard

Defense Synergies 5 17

Goblins
Zap Knight X-Bow Electro Wizard
Zap
Electro Wizard Goblins Knight Minions Tornado X-Bow Sparky
Knight
Minions X-Bow Electro Wizard Goblins Zap Tornado Sparky
Minions
Knight Zap X-Bow Electro Wizard
Tornado
Sparky Zap Knight X-Bow Electro Wizard Sparky
X-Bow
Knight Goblins Zap Minions Tornado Electro Wizard
Electro Wizard
Zap Knight Goblins Minions Tornado X-Bow
Sparky
Tornado Zap Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions X-Bow Electro Wizard Sparky
Sparky Goblins Zap Knight Minions X-Bow Electro Wizard
Tornado Sparky Goblins Knight Minions Electro Wizard
Sparky Goblins Knight Minions Electro Wizard
Tornado X-Bow Sparky
Tornado Goblins Zap Minions X-Bow Electro Wizard
Minions Tornado Electro Wizard Zap X-Bow
Zap X-Bow Electro Wizard Sparky
Sparky Goblins Minions Tornado X-Bow
Knight Tornado Goblins Electro Wizard Sparky
Goblins Minions Electro Wizard Zap Knight Tornado X-Bow
Minions Zap Tornado Electro Wizard
Sparky Zap Knight Minions X-Bow Electro Wizard
Sparky Goblins Zap Minions Tornado X-Bow Electro Wizard
Sparky Knight X-Bow Electro Wizard
Tornado Zap X-Bow Electro Wizard Sparky
Sparky Goblins Knight Minions Tornado X-Bow Electro Wizard
Goblins Zap Knight Minions Tornado X-Bow Electro Wizard
Zap Tornado Knight Minions Electro Wizard
Sparky Tornado Electro Wizard
Goblins Knight Minions Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap X-Bow Electro Wizard Sparky
Electro Wizard Zap Knight X-Bow
Goblins Zap Knight Minions Electro Wizard Sparky
Zap Knight Tornado X-Bow Electro Wizard Sparky
Knight Sparky
Zap Minions Tornado Electro Wizard
Sparky Goblins Knight Minions Electro Wizard
Knight Sparky
Zap Electro Wizard Goblins Knight Minions Tornado X-Bow Sparky
Sparky
Knight Minions Sparky
Zap Tornado Electro Wizard
Knight Sparky
Sparky
Electro Wizard Sparky Goblins Zap Knight Minions Tornado X-Bow
Minions Zap Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight X-Bow Sparky
Zap Tornado X-Bow Electro Wizard
X-Bow Sparky
Knight Sparky
Zap Sparky
Zap Minions Tornado
Tornado Sparky
X-Bow Zap Tornado
Zap Tornado X-Bow
Goblins Minions Tornado X-Bow Electro Wizard Sparky
Zap Knight Tornado X-Bow Electro Wizard Sparky
Zap Tornado
Knight Sparky
Minions X-Bow
Zap X-Bow Sparky
X-Bow Zap Sparky
X-Bow Sparky
Tornado Sparky
Minions Sparky
Zap X-Bow Electro Wizard Sparky
Zap Tornado X-Bow
Minions X-Bow Sparky
Tornado
Tornado X-Bow Sparky
Zap X-Bow
Zap Tornado Sparky
X-Bow Zap Tornado Electro Wizard Sparky
Zap Tornado X-Bow Sparky
Zap Tornado X-Bow Sparky
Zap Tornado X-Bow Electro Wizard Sparky
Zap Electro Wizard Minions
Sparky
Zap X-Bow Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Minions X-Bow
Zap Tornado Electro Wizard
Knight Electro Wizard Sparky
Zap
Zap Tornado Sparky
Sparky
Zap Minions Tornado Electro Wizard Sparky
Zap Tornado Electro Wizard
Zap Tornado X-Bow Electro Wizard Sparky

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