My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

The Log Royal Ghost Electro Wizard Magic Archer Lumberjack Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Elixir Collector Witch Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Fire Spirit Musketeer Skeleton Army Witch Lumberjack
Zap
Fire Spirit Skeleton Army Witch
Barbarian Barrel
Fire Spirit Musketeer Skeleton Army Witch Lumberjack
The Log
Fire Spirit Musketeer Skeleton Army Witch Lumberjack
Earthquake
Elixir Collector Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Musketeer Skeleton Army Witch Lumberjack
Fireball
Musketeer Elixir Collector Skeleton Army Witch Lumberjack
Poison
Musketeer Elixir Collector Skeleton Army Witch
Lightning
Musketeer Elixir Collector Witch Lumberjack
Rocket
Musketeer Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Musketeer Lumberjack Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Musketeer

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Golem Lumberjack
Zap
Fire Spirit Musketeer Witch Golem Lumberjack
Musketeer
Zap Golem Lumberjack
Elixir Collector
Skeleton Army
Witch
Zap Golem Lumberjack
Golem
Fire Spirit Zap Musketeer Witch Lumberjack
Lumberjack
Fire Spirit Zap Musketeer Witch Golem

Defense Synergies 1 8

Fire Spirit
Zap
Zap
Fire Spirit Musketeer Skeleton Army Witch Lumberjack
Musketeer
Lumberjack Zap Skeleton Army
Elixir Collector
Skeleton Army
Zap Musketeer Lumberjack
Witch
Zap Lumberjack
Golem
Lumberjack
Musketeer Zap Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Skeleton Army Lumberjack Zap Musketeer Witch
Skeleton Army Witch Lumberjack Fire Spirit Musketeer
Skeleton Army Witch Lumberjack Musketeer
Skeleton Army Lumberjack
Skeleton Army Fire Spirit Zap Musketeer Lumberjack
Musketeer Fire Spirit Zap Witch
Zap Musketeer
Witch Musketeer Skeleton Army Lumberjack
Skeleton Army Fire Spirit Musketeer Lumberjack
Skeleton Army Witch Zap Musketeer Lumberjack
Musketeer Zap Witch
Skeleton Army Lumberjack Fire Spirit Zap Musketeer Witch
Fire Spirit Skeleton Army Zap Witch Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Musketeer Skeleton Army Witch Lumberjack
Fire Spirit Zap Musketeer Skeleton Army Witch Lumberjack
Zap Witch Fire Spirit Musketeer Lumberjack
Musketeer Lumberjack
Skeleton Army Fire Spirit Musketeer Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Witch
Zap Musketeer Lumberjack
Skeleton Army Lumberjack Zap Musketeer Witch
Skeleton Army Lumberjack Zap Musketeer
Musketeer Skeleton Army Witch Lumberjack
Fire Spirit Zap Musketeer Witch
Skeleton Army Musketeer Witch Lumberjack
Skeleton Army Lumberjack
Zap Skeleton Army Witch
Witch Musketeer Skeleton Army
Musketeer Witch Lumberjack
Skeleton Army Zap
Skeleton Army Witch Lumberjack
Musketeer Skeleton Army Witch
Skeleton Army Witch Zap Musketeer Lumberjack
Zap Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Fire Spirit Zap
Fire Spirit Zap Musketeer Witch
Fire Spirit Musketeer Witch
Fire Spirit Zap
Zap
Fire Spirit Musketeer Lumberjack
Zap Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Witch
Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Zap Witch
Musketeer
Musketeer
Zap Musketeer
Zap Fire Spirit Witch
Witch
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer
Fire Spirit Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer
Zap
Zap Fire Spirit Musketeer Skeleton Army Witch
Fire Spirit Zap Musketeer Witch
Musketeer Lumberjack
Zap Musketeer
Zap
Musketeer
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch

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