My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

The Log Royal Ghost Electro Wizard Magic Archer Lumberjack Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Zappies Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Zappies
Zap
Bats Zappies
Barbarian Barrel
Knight Zappies Executioner
The Log
Hog Rider Zappies
Earthquake
Hog Rider Zappies
Arrows
Bats Zappies
Royal Delivery
Bats Knight Hog Rider Zappies Executioner
Fireball
Hog Rider Zappies Executioner
Poison
Bats Zappies Executioner
Lightning
Knight Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Tornado Hog Rider Zappies Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Tornado

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Zap
Zap
Hog Rider Tornado Bats Knight Zappies Executioner Mega Knight
Knight
Bats Hog Rider Executioner Zap Zappies
Hog Rider
Bats Zap Knight Zappies Tornado Executioner Mega Knight
Zappies
Zap Knight Hog Rider Mega Knight
Tornado
Zap Executioner Hog Rider Mega Knight
Executioner
Knight Tornado Zap Hog Rider Mega Knight
Mega Knight
Bats Zap Hog Rider Zappies Tornado Executioner

Defense Synergies 4 13

Bats
Knight Zap Zappies Mega Knight
Zap
Mega Knight Bats Knight Zappies Tornado Executioner
Knight
Bats Executioner Zap Zappies Tornado
Hog Rider
Zappies
Bats Zap Knight Tornado Mega Knight
Tornado
Executioner Zap Knight Zappies Mega Knight
Executioner
Knight Tornado Zap Mega Knight
Mega Knight
Zap Bats Zappies Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Zappies Executioner
Bats Zap Knight Zappies Executioner Mega Knight
Tornado Mega Knight Bats Knight Zappies Executioner
Bats Knight Zappies Mega Knight
Tornado Mega Knight
Tornado Bats Zap Zappies Executioner Mega Knight
Bats Tornado Zap Zappies Executioner
Zap Mega Knight
Zappies Tornado
Knight Tornado Zappies Mega Knight
Bats Executioner Zap Knight Zappies Tornado Mega Knight
Executioner Bats Zap Zappies Tornado
Mega Knight Bats Zap Knight Zappies
Executioner Mega Knight Bats Zap Zappies Tornado
Knight Zappies Mega Knight
Tornado Zap Zappies Mega Knight
Mega Knight Bats Knight Zappies Tornado Executioner
Mega Knight Bats Zap Knight Zappies Tornado Executioner
Zap Tornado Executioner Bats Knight Zappies Mega Knight
Zappies Tornado
Mega Knight Bats Knight Zappies Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Zappies
Zap Knight Executioner Mega Knight
Zappies Mega Knight Bats Zap Knight
Mega Knight Bats Zap Knight Zappies Tornado
Knight Zappies Executioner Mega Knight
Executioner Bats Zap Zappies Tornado
Bats Knight Zappies
Mega Knight Knight Zappies
Zap Mega Knight Bats Knight Zappies Tornado
Zappies
Mega Knight Bats Knight Zappies
Mega Knight Zap Tornado
Mega Knight Knight Zappies Executioner
Zappies Executioner Mega Knight
Zappies Bats Zap Knight Tornado Executioner
Bats Executioner Mega Knight Zap Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Executioner
Knight
Executioner Zap Mega Knight
Executioner Bats Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Bats Tornado
Zap Knight Tornado
Zap Tornado Executioner
Knight Executioner
Zap
Zap Executioner
Executioner Mega Knight
Tornado
Bats
Zap Executioner Mega Knight
Zap Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Tornado Executioner Mega Knight
Zap Tornado Executioner
Zap Tornado Mega Knight
Zap Tornado
Bats Zap Tornado Executioner
Zap Bats Zappies
Zap Mega Knight
Zap Zappies
Mega Knight
Zap Bats Zappies
Zap Zappies Tornado Executioner
Knight Executioner Mega Knight
Zap Executioner
Zap Tornado
Executioner Mega Knight
Zap Bats Zappies Tornado
Bats Zap Zappies Tornado Executioner
Zap Tornado Executioner Mega Knight

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