My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

The Log Royal Ghost Electro Wizard Magic Archer Lumberjack Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Giant Skeleton Inferno Dragon
Giant Snowball
Minions Goblin Barrel Inferno Dragon
Zap
Minions Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Barrel Giant Skeleton Electro Wizard
The Log
Goblin Barrel Giant Skeleton
Earthquake
Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Goblin Barrel Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Minions Goblin Barrel Electro Wizard Inferno Dragon
Poison
Minions Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Minions Goblin Barrel Freeze Electro Wizard Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Minions Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Electro Wizard Minions Freeze Giant Skeleton
Minions
Zap Giant Skeleton Inferno Dragon
Mirror
Zap Goblin Barrel Freeze Giant Skeleton
Goblin Barrel
Mirror Giant Skeleton
Freeze
Zap Mirror
Giant Skeleton
Zap Minions Mirror Goblin Barrel Electro Wizard
Electro Wizard
Zap Giant Skeleton
Inferno Dragon
Minions

Defense Synergies 2 11

Zap
Mirror Electro Wizard Minions Giant Skeleton Inferno Dragon
Minions
Zap Freeze Giant Skeleton Electro Wizard
Mirror
Zap Electro Wizard Inferno Dragon
Goblin Barrel
Freeze
Minions Electro Wizard
Giant Skeleton
Zap Minions Electro Wizard
Electro Wizard
Zap Minions Mirror Freeze Giant Skeleton Inferno Dragon
Inferno Dragon
Zap Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
Inferno Dragon Zap Minions Electro Wizard
Minions Freeze Giant Skeleton Electro Wizard Inferno Dragon
Inferno Dragon Minions Electro Wizard
Giant Skeleton
Freeze Zap Minions Electro Wizard
Minions Electro Wizard Inferno Dragon Zap Freeze
Zap Giant Skeleton Electro Wizard
Inferno Dragon Minions
Giant Skeleton Electro Wizard
Minions Electro Wizard Zap Freeze Giant Skeleton
Minions Inferno Dragon Zap Electro Wizard
Zap Minions Freeze Giant Skeleton Electro Wizard
Zap Minions Freeze Electro Wizard
Inferno Dragon Electro Wizard
Zap Freeze Electro Wizard Inferno Dragon
Minions Electro Wizard
Zap Minions Electro Wizard
Zap Freeze Minions Giant Skeleton Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Minions Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Inferno Dragon
Giant Skeleton Zap Minions Electro Wizard
Giant Skeleton Zap Electro Wizard
Giant Skeleton Inferno Dragon
Zap Minions Freeze Electro Wizard
Minions Giant Skeleton Electro Wizard
Giant Skeleton Inferno Dragon
Zap Freeze Giant Skeleton Electro Wizard Minions Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Giant Skeleton
Zap Giant Skeleton Electro Wizard
Giant Skeleton
Electro Wizard Zap Minions Freeze Giant Skeleton Inferno Dragon
Minions Zap Freeze Giant Skeleton Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Zap Electro Wizard
Giant Skeleton
Freeze Giant Skeleton
Zap
Zap Minions Freeze
Zap Freeze
Zap
Minions Electro Wizard
Zap Electro Wizard
Zap
Minions Freeze
Zap
Zap
Freeze
Minions
Zap Electro Wizard
Zap
Minions Giant Skeleton
Zap
Zap Freeze
Inferno Dragon
Zap Electro Wizard
Zap
Zap
Zap Electro Wizard
Zap Electro Wizard Minions Freeze
Zap
Zap Freeze Electro Wizard
Giant Skeleton
Zap Electro Wizard Minions Freeze
Zap Electro Wizard
Freeze
Electro Wizard
Zap
Zap Giant Skeleton
Zap Minions Freeze Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Freeze Giant Skeleton Electro Wizard

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