My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

The Log Royal Ghost Electro Wizard Magic Archer Lumberjack Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Ice Golem Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Miner Bandit Inferno Dragon
Giant Snowball
Goblins Bomber Bats Miner Inferno Dragon Lumberjack
Zap
Goblins Bomber Bats Bandit Inferno Dragon
Barbarian Barrel
Goblins Bomber Bandit Lumberjack
The Log
Goblins Bomber Bandit Lumberjack
Earthquake
Bomber
Arrows
Goblins Bomber Bats
Royal Delivery
Goblins Bomber Bats Miner Bandit Inferno Dragon Lumberjack
Fireball
Bomber Bandit Inferno Dragon Lumberjack
Poison
Bomber Bats
Lightning
Ice Golem Bandit Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Bats Ice Golem Miner Bandit Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bomber Bats Ice Golem

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Ice Golem
Bomber
Bats Ice Golem Miner Bandit Lumberjack
Bats
Ice Golem Miner Bomber Bandit Inferno Dragon Lumberjack
Ice Golem
Bats Lumberjack Goblins Bomber Miner
Miner
Goblins Bats Bomber Ice Golem Bandit Inferno Dragon Lumberjack
Bandit
Bomber Bats Miner Lumberjack
Inferno Dragon
Bats Miner
Lumberjack
Ice Golem Bomber Bats Miner Bandit

Defense Synergies 1 14

Goblins
Bomber Ice Golem Bandit
Bomber
Ice Golem Goblins Bats Miner Bandit
Bats
Bomber Ice Golem Bandit Inferno Dragon Lumberjack
Ice Golem
Bomber Goblins Bats Bandit Inferno Dragon Lumberjack
Miner
Bomber
Bandit
Goblins Bomber Bats Ice Golem Lumberjack
Inferno Dragon
Bats Ice Golem
Lumberjack
Bats Ice Golem Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem
Inferno Dragon Lumberjack Goblins Bomber Bats Bandit
Lumberjack Goblins Bomber Bats Bandit Inferno Dragon
Inferno Dragon Lumberjack Goblins Bomber Bats Bandit
Bomber Lumberjack
Goblins Bomber Bats Bandit Lumberjack
Bats Inferno Dragon
Ice Golem Bandit
Inferno Dragon Goblins Lumberjack
Goblins Bomber Ice Golem Miner Bandit Lumberjack
Goblins Bats Bomber Ice Golem Bandit Lumberjack
Inferno Dragon Bats
Lumberjack Bomber Bats Bandit
Bomber Goblins Bats Lumberjack
Inferno Dragon Bandit Lumberjack
Bandit Inferno Dragon Lumberjack
Goblins Bomber Bats Lumberjack
Goblins Bomber Bats Bandit Lumberjack
Bomber Bats Ice Golem Bandit Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Bomber Goblins Bats Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Ice Golem Bandit
Bandit Bomber Ice Golem Miner Inferno Dragon Lumberjack
Bandit Lumberjack Goblins Bats Ice Golem
Lumberjack Bats Ice Golem Bandit
Bandit Inferno Dragon Lumberjack
Bats Ice Golem
Goblins Bats Ice Golem Bandit Lumberjack
Inferno Dragon Lumberjack
Goblins Bats Ice Golem Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Lumberjack
Ice Golem Bandit Lumberjack
Bomber
Goblins Bomber Bats Ice Golem Inferno Dragon Lumberjack
Bats Bomber Ice Golem Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Bandit
Miner Bandit
Miner Bandit
Ice Golem
Bomber
Bats Ice Golem
Bomber
Ice Golem
Miner Bandit
Goblins Bats Lumberjack
Miner Bandit
Ice Golem Miner Bandit
Bandit
Ice Golem
Bomber Bandit
Bandit
Bomber Bats
Bomber Bandit
Bomber Miner
Ice Golem Bomber
Inferno Dragon
Miner Bandit
Miner Bandit
Miner Bandit
Bats Ice Golem
Bats
Bomber Miner Bandit
Bats Bandit
Miner Lumberjack
Bomber Ice Golem
Bats
Bats
Miner Bandit

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