My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

The Log Royal Ghost Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon Lumberjack
Zap
Bats Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Knight Inferno Tower Wizard Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Knight Wizard Skeleton Army Balloon Lumberjack
Fireball
Inferno Tower Wizard Skeleton Army Balloon Lumberjack
Poison
Bats Inferno Tower Wizard Skeleton Army Balloon
Lightning
Knight Inferno Tower Wizard Balloon Lumberjack
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Skeleton Army Freeze Lumberjack Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Skeleton Army Freeze

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Lumberjack
Knight
Bats Balloon Wizard Lumberjack
Inferno Tower
Wizard
Knight Balloon Lumberjack
Skeleton Army
Freeze
Balloon
Balloon
Bats Knight Freeze Lumberjack Wizard
Lumberjack
Balloon Bats Knight Wizard

Defense Synergies 3 13

Bats
Knight Inferno Tower Freeze Lumberjack
Knight
Bats Inferno Tower Wizard Skeleton Army Lumberjack
Inferno Tower
Knight Skeleton Army Bats Lumberjack
Wizard
Knight Skeleton Army Freeze Lumberjack
Skeleton Army
Inferno Tower Knight Wizard Freeze Lumberjack
Freeze
Bats Wizard Skeleton Army Lumberjack
Balloon
Lumberjack
Bats Knight Inferno Tower Wizard Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard
Inferno Tower Skeleton Army Lumberjack Bats Knight
Inferno Tower Skeleton Army Lumberjack Bats Knight Freeze
Inferno Tower Skeleton Army Lumberjack Bats Knight
Skeleton Army Lumberjack
Skeleton Army Freeze Bats Lumberjack
Bats Inferno Tower Wizard Freeze
Inferno Tower
Inferno Tower Skeleton Army Lumberjack
Knight Skeleton Army Inferno Tower Lumberjack
Bats Skeleton Army Knight Wizard Freeze Lumberjack
Inferno Tower Bats Wizard
Inferno Tower Skeleton Army Lumberjack Bats Knight Wizard Freeze
Wizard Skeleton Army Bats Freeze Lumberjack
Inferno Tower Skeleton Army Knight Lumberjack
Inferno Tower Skeleton Army Freeze Lumberjack
Wizard Bats Knight Inferno Tower Skeleton Army Lumberjack
Bats Knight Wizard Skeleton Army Lumberjack
Wizard Freeze Bats Knight Lumberjack
Inferno Tower Lumberjack
Wizard Skeleton Army Bats Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Inferno Tower
Knight Wizard Lumberjack
Skeleton Army Lumberjack Bats Knight Inferno Tower
Skeleton Army Lumberjack Bats Knight Inferno Tower
Inferno Tower Knight Skeleton Army Lumberjack
Wizard Bats Freeze
Skeleton Army Bats Knight Inferno Tower Lumberjack
Inferno Tower Knight Skeleton Army Lumberjack
Freeze Bats Knight Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Bats Knight Inferno Tower Lumberjack
Skeleton Army
Skeleton Army Knight Inferno Tower Wizard Lumberjack
Wizard Skeleton Army
Inferno Tower Skeleton Army Bats Knight Freeze Lumberjack
Bats Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Knight Freeze
Wizard
Wizard Bats Freeze
Wizard
Wizard Freeze
Wizard
Bats Lumberjack
Knight Wizard
Wizard
Knight
Freeze
Wizard
Wizard
Freeze
Bats
Wizard
Wizard
Wizard
Freeze Wizard
Wizard
Wizard
Bats Wizard
Bats Wizard Freeze
Wizard
Freeze
Wizard
Bats Skeleton Army Freeze
Wizard
Freeze
Knight Wizard Lumberjack
Wizard
Bats Freeze
Bats
Freeze

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