My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Missing cards in your collection

The Log Royal Ghost Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Battle Ram Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Skeleton Army
Giant Snowball
Musketeer Battle Ram Hog Rider Skeleton Army Witch Lumberjack
Zap
Battle Ram Skeleton Army Witch
Barbarian Barrel
Musketeer Valkyrie Battle Ram Wizard Skeleton Army Witch Lumberjack
The Log
Musketeer Battle Ram Hog Rider Skeleton Army Witch Lumberjack
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Musketeer Valkyrie Battle Ram Hog Rider Wizard Skeleton Army Witch Lumberjack
Fireball
Musketeer Battle Ram Hog Rider Wizard Skeleton Army Witch Lumberjack
Poison
Musketeer Wizard Skeleton Army Witch
Lightning
Musketeer Valkyrie Battle Ram Wizard Witch Lumberjack
Rocket
Musketeer Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Musketeer Valkyrie Battle Ram Hog Rider Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Musketeer Valkyrie Battle Ram

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Hog Rider Battle Ram Lumberjack
Valkyrie
Musketeer Hog Rider Lumberjack Battle Ram Wizard Witch
Battle Ram
Musketeer Valkyrie Witch Lumberjack
Hog Rider
Musketeer Valkyrie Wizard Witch Lumberjack
Wizard
Valkyrie Hog Rider Lumberjack
Skeleton Army
Witch
Valkyrie Battle Ram Hog Rider Lumberjack
Lumberjack
Valkyrie Musketeer Battle Ram Hog Rider Wizard Witch

Defense Synergies 2 8

Musketeer
Valkyrie Lumberjack Skeleton Army
Valkyrie
Musketeer Wizard Witch Lumberjack
Battle Ram
Hog Rider
Wizard
Valkyrie Skeleton Army Lumberjack
Skeleton Army
Musketeer Wizard Lumberjack
Witch
Valkyrie Lumberjack
Lumberjack
Musketeer Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Skeleton Army Lumberjack Musketeer Valkyrie Witch
Skeleton Army Witch Lumberjack Musketeer Valkyrie
Skeleton Army Witch Lumberjack Musketeer Valkyrie
Valkyrie Skeleton Army Lumberjack
Skeleton Army Musketeer Valkyrie Lumberjack
Musketeer Wizard Witch
Musketeer Valkyrie
Witch Musketeer Skeleton Army Lumberjack
Skeleton Army Musketeer Valkyrie Lumberjack
Valkyrie Skeleton Army Witch Musketeer Wizard Lumberjack
Musketeer Wizard Witch
Skeleton Army Lumberjack Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Witch Lumberjack
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Wizard Musketeer Valkyrie Skeleton Army Witch Lumberjack
Musketeer Valkyrie Wizard Skeleton Army Witch Lumberjack
Valkyrie Wizard Witch Musketeer Lumberjack
Musketeer Lumberjack
Valkyrie Wizard Skeleton Army Musketeer Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Witch
Musketeer Valkyrie Wizard Lumberjack
Skeleton Army Lumberjack Musketeer Valkyrie Witch
Valkyrie Skeleton Army Lumberjack Musketeer
Musketeer Valkyrie Skeleton Army Witch Lumberjack
Wizard Musketeer Witch
Skeleton Army Musketeer Valkyrie Witch Lumberjack
Valkyrie Skeleton Army Lumberjack
Valkyrie Skeleton Army Witch
Witch Musketeer Skeleton Army
Musketeer Valkyrie Witch Lumberjack
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard Witch Lumberjack
Wizard Musketeer Valkyrie Skeleton Army Witch
Skeleton Army Witch Musketeer Valkyrie Lumberjack
Valkyrie Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer
Musketeer Valkyrie
Wizard Valkyrie
Wizard Musketeer Witch
Musketeer Wizard Witch
Wizard
Wizard
Musketeer Lumberjack
Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer
Musketeer
Musketeer
Musketeer Wizard Witch
Musketeer Wizard
Musketeer Wizard
Valkyrie Wizard Witch
Musketeer
Wizard
Musketeer
Musketeer
Valkyrie Wizard Witch
Witch
Musketeer Wizard Witch
Musketeer Wizard Witch
Musketeer
Musketeer Wizard Witch
Musketeer Wizard Witch
Musketeer Wizard
Wizard
Musketeer Skeleton Army Witch
Musketeer Wizard Witch
Musketeer Valkyrie Wizard Lumberjack
Musketeer Wizard
Musketeer
Musketeer Witch
Musketeer Witch
Musketeer Witch

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