My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

The Log Royal Ghost Bandit Electro Wizard Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Giant Skeleton Sparky
Giant Snowball
Bats Minion Horde Hog Rider
Zap
Bats Minion Horde Sparky
Barbarian Barrel
Executioner Giant Skeleton Sparky
The Log
Hog Rider Giant Skeleton Sparky
Earthquake
Hog Rider
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Hog Rider Executioner Giant Skeleton Sparky
Fireball
Minion Horde Hog Rider Executioner Sparky
Poison
Bats Minion Horde Executioner Sparky
Lightning
Executioner Sparky
Rocket
Minion Horde Hog Rider Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Executioner Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Hog Rider Minion Horde Executioner Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Hog Rider

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Rage Sparky
Arrows
Hog Rider Sparky Giant Skeleton
Minion Horde
Rage Hog Rider Giant Skeleton Sparky
Hog Rider
Bats Arrows Rage Minion Horde Executioner Giant Skeleton
Rage
Minion Horde Hog Rider Sparky Bats Giant Skeleton
Executioner
Hog Rider
Giant Skeleton
Bats Arrows Minion Horde Hog Rider Rage Sparky
Sparky
Arrows Rage Bats Minion Horde Giant Skeleton

Defense Synergies 0 6

Bats
Giant Skeleton Sparky
Arrows
Giant Skeleton Sparky
Minion Horde
Sparky
Hog Rider
Rage
Executioner
Giant Skeleton
Giant Skeleton
Bats Arrows Executioner
Sparky
Bats Arrows Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Executioner Sparky
Minion Horde Sparky Bats Executioner
Minion Horde Sparky Bats Executioner Giant Skeleton
Minion Horde Sparky Bats
Arrows Giant Skeleton Sparky
Arrows Bats Executioner
Bats Minion Horde Arrows Executioner
Arrows Giant Skeleton Sparky
Minion Horde Sparky
Minion Horde Giant Skeleton Sparky
Bats Minion Horde Executioner Arrows Giant Skeleton
Arrows Minion Horde Executioner Bats
Minion Horde Sparky Bats Giant Skeleton
Executioner Sparky Bats Arrows Minion Horde
Sparky Minion Horde
Minion Horde Sparky
Minion Horde Sparky Bats Arrows Executioner
Arrows Bats Minion Horde Executioner
Arrows Executioner Bats Giant Skeleton
Sparky
Bats Arrows Minion Horde Executioner Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Sparky
Arrows Executioner
Giant Skeleton Bats Minion Horde Sparky
Giant Skeleton Bats Minion Horde Sparky
Giant Skeleton Minion Horde Executioner Sparky
Arrows Executioner Bats Minion Horde
Sparky Bats Minion Horde Giant Skeleton
Giant Skeleton Minion Horde Sparky
Minion Horde Giant Skeleton Bats Sparky
Minion Horde Sparky
Bats Minion Horde Giant Skeleton Sparky
Arrows Giant Skeleton
Giant Skeleton Minion Horde Executioner Sparky
Minion Horde Executioner Sparky
Sparky Bats Minion Horde Executioner Giant Skeleton
Bats Arrows Executioner Minion Horde Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton Sparky
Arrows Executioner
Arrows Minion Horde Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Executioner Arrows Minion Horde Sparky
Arrows Executioner Bats Minion Horde
Arrows Minion Horde Executioner Sparky
Arrows Executioner
Arrows
Bats Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows Executioner
Executioner Sparky
Arrows Minion Horde
Arrows Sparky
Arrows Minion Horde Executioner Sparky
Arrows Minion Horde Executioner Sparky
Arrows Sparky
Bats Minion Horde Sparky
Arrows Executioner Sparky
Arrows
Minion Horde Giant Skeleton Sparky
Arrows
Sparky
Arrows Minion Horde
Arrows Executioner Sparky
Minion Horde
Arrows Executioner Sparky
Arrows Sparky
Arrows Sparky
Bats Arrows Minion Horde Executioner Sparky
Bats Minion Horde
Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows Minion Horde Sparky
Minion Horde Giant Skeleton Sparky
Arrows Sparky
Minion Horde Bats
Arrows Executioner
Arrows
Minion Horde Executioner Sparky
Arrows Executioner
Arrows Giant Skeleton Sparky
Minion Horde Executioner Sparky
Bats Minion Horde Giant Skeleton Sparky
Bats Executioner
Executioner Giant Skeleton Sparky

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