My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Valkyrie Witch Ice Wizard
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Witch Ice Wizard
Fireball
Elite Barbarians Witch Ice Wizard
Poison
Witch Ice Wizard
Lightning
Elite Barbarians Valkyrie Witch Ice Wizard
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Ice Wizard Fireball Valkyrie Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Ice Wizard

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Valkyrie Witch The Log Ice Wizard
Elite Barbarians
Zap Valkyrie Rage Fireball The Log
Fireball
Zap Elite Barbarians The Log
Valkyrie
Elite Barbarians Zap Witch
Rage
Elite Barbarians Witch
Witch
Rage Zap Valkyrie
The Log
Zap Elite Barbarians Fireball
Ice Wizard
Zap

Defense Synergies 3 14

Zap
Fireball Elite Barbarians Valkyrie Witch The Log Ice Wizard
Elite Barbarians
Valkyrie Zap The Log
Fireball
Zap The Log Valkyrie Ice Wizard
Valkyrie
Elite Barbarians Zap Fireball Witch The Log Ice Wizard
Rage
Witch
Zap Valkyrie The Log Ice Wizard
The Log
Fireball Zap Elite Barbarians Valkyrie Witch Ice Wizard
Ice Wizard
Zap Fireball Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie The Log
Elite Barbarians Zap Valkyrie Witch The Log Ice Wizard
Witch Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Witch Valkyrie Ice Wizard
Elite Barbarians Fireball Valkyrie The Log
Fireball The Log Zap Valkyrie Ice Wizard
Zap Fireball Witch Ice Wizard
Zap Fireball Valkyrie The Log
Witch Elite Barbarians Ice Wizard
Elite Barbarians Valkyrie Ice Wizard
Valkyrie Witch Ice Wizard Zap Fireball The Log
Zap Fireball Witch Ice Wizard
Zap Elite Barbarians Fireball Valkyrie Witch The Log Ice Wizard
Fireball Valkyrie Zap Witch The Log
Elite Barbarians
Zap Elite Barbarians Fireball The Log
Elite Barbarians Fireball Valkyrie Witch
Fireball Zap Elite Barbarians Valkyrie Witch The Log Ice Wizard
Zap Valkyrie Witch The Log Fireball Ice Wizard
Elite Barbarians
Valkyrie Elite Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Fireball Witch
Fireball Zap Elite Barbarians Valkyrie The Log
Zap Elite Barbarians Valkyrie Witch The Log
Valkyrie Zap Elite Barbarians Fireball The Log
Elite Barbarians Valkyrie Witch
Fireball Zap Witch Ice Wizard
Elite Barbarians Fireball Valkyrie Witch Ice Wizard
Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie Witch The Log
Witch
Elite Barbarians Valkyrie Witch
Zap Elite Barbarians Fireball Valkyrie The Log
Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Witch
Elite Barbarians Witch Zap Fireball Valkyrie The Log
Valkyrie Zap Elite Barbarians Fireball Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Zap The Log Ice Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Zap Valkyrie The Log
Fireball Zap Witch Ice Wizard
Witch The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Elite Barbarians Fireball
Zap Fireball Valkyrie The Log
Fireball Zap
Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Valkyrie Witch The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Valkyrie Witch Ice Wizard
Witch
Fireball The Log Zap Witch Ice Wizard
Fireball Zap Witch The Log
Fireball Zap The Log
Elite Barbarians Zap Fireball Witch Ice Wizard
Zap Fireball Witch
Elite Barbarians Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fireball Witch
Fireball Zap Witch Ice Wizard
The Log Fireball
Fireball Valkyrie
The Log Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Witch The Log
Zap Fireball Witch
Zap Fireball Witch The Log

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