My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Golem Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Lumberjack Night Witch
Zap
Bats Night Witch
Barbarian Barrel
Executioner Electro Wizard Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Executioner Electro Wizard Lumberjack Night Witch
Fireball
Executioner Electro Wizard Lumberjack Night Witch
Poison
Bats Executioner Electro Wizard Night Witch
Lightning
Executioner Electro Wizard Lumberjack Night Witch
Rocket
Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Electro Wizard Lumberjack Night Witch Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Tornado Electro Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Golem Lumberjack
Zap
Tornado Electro Wizard Bats Executioner Golem Lumberjack Night Witch
Tornado
Zap Executioner Golem Night Witch
Executioner
Tornado Zap Golem
Golem
Night Witch Bats Zap Tornado Executioner Electro Wizard Lumberjack
Electro Wizard
Zap Golem Lumberjack
Lumberjack
Bats Zap Golem Electro Wizard Night Witch
Night Witch
Golem Zap Tornado Lumberjack

Defense Synergies 2 11

Bats
Zap Electro Wizard Lumberjack
Zap
Electro Wizard Bats Tornado Executioner Lumberjack Night Witch
Tornado
Executioner Zap Electro Wizard
Executioner
Tornado Zap Lumberjack
Golem
Electro Wizard
Zap Bats Tornado Lumberjack Night Witch
Lumberjack
Bats Zap Executioner Electro Wizard
Night Witch
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
Lumberjack Bats Zap Executioner Electro Wizard Night Witch
Tornado Lumberjack Bats Executioner Electro Wizard Night Witch
Lumberjack Night Witch Bats Electro Wizard
Tornado Lumberjack
Tornado Bats Zap Executioner Electro Wizard Lumberjack Night Witch
Bats Tornado Electro Wizard Zap Executioner Night Witch
Zap Electro Wizard
Tornado Lumberjack Night Witch
Tornado Electro Wizard Lumberjack Night Witch
Bats Executioner Electro Wizard Zap Tornado Lumberjack Night Witch
Executioner Bats Zap Tornado Electro Wizard Night Witch
Lumberjack Night Witch Bats Zap Electro Wizard
Executioner Bats Zap Tornado Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack
Tornado Zap Electro Wizard Lumberjack
Bats Tornado Executioner Electro Wizard Lumberjack Night Witch
Bats Zap Tornado Executioner Electro Wizard Lumberjack Night Witch
Zap Tornado Executioner Bats Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Bats Executioner Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Wizard
Electro Wizard Zap Executioner Lumberjack
Lumberjack Bats Zap Electro Wizard
Lumberjack Bats Zap Tornado Electro Wizard Night Witch
Executioner Lumberjack Night Witch
Executioner Bats Zap Tornado Electro Wizard
Bats Electro Wizard Lumberjack Night Witch
Lumberjack
Zap Electro Wizard Bats Tornado
Bats Lumberjack
Zap Tornado Electro Wizard
Executioner Lumberjack Night Witch
Executioner
Electro Wizard Bats Zap Tornado Executioner Lumberjack Night Witch
Bats Executioner Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner Electro Wizard
Executioner Zap
Executioner Bats Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Bats Tornado Electro Wizard Lumberjack Night Witch
Zap Tornado Electro Wizard
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Bats Night Witch
Zap Executioner Electro Wizard
Zap Tornado
Night Witch
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner Electro Wizard
Zap Tornado
Zap Tornado
Bats Zap Tornado Executioner Electro Wizard Night Witch
Zap Electro Wizard Bats
Night Witch
Zap Night Witch
Zap Electro Wizard
Zap Electro Wizard Bats Night Witch
Zap Tornado Executioner Electro Wizard
Executioner Electro Wizard Lumberjack
Zap Executioner
Zap Tornado
Executioner
Zap Bats Tornado Electro Wizard
Bats Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard

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