My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon
Giant Snowball
Minions Furnace Inferno Dragon
Zap
Minions Furnace Inferno Dragon
Barbarian Barrel
Furnace Wizard Electro Wizard
The Log
Mini P.E.K.K.A Furnace
Earthquake
Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Mini P.E.K.K.A Wizard Electro Wizard Inferno Dragon
Fireball
Minions Furnace Wizard Electro Wizard Inferno Dragon
Poison
Minions Furnace Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Wizard Electro Wizard Inferno Dragon
Rocket
Furnace Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Poison Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mini P.E.K.K.A Furnace Poison Electro Wizard Inferno Dragon Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Mini P.E.K.K.A Furnace Poison

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Golem Inferno Dragon
Mini P.E.K.K.A
Minions Furnace Wizard Golem Electro Wizard
Furnace
Mini P.E.K.K.A Golem
Wizard
Mini P.E.K.K.A Golem
Poison
Golem
Golem
Poison Minions Mini P.E.K.K.A Furnace Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Golem
Inferno Dragon
Minions

Defense Synergies 1 7

Minions
Electro Wizard
Mini P.E.K.K.A
Electro Wizard Furnace Wizard
Furnace
Mini P.E.K.K.A Electro Wizard
Wizard
Mini P.E.K.K.A Electro Wizard
Poison
Electro Wizard
Golem
Electro Wizard
Mini P.E.K.K.A Minions Furnace Wizard Poison Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Electro Wizard
Mini P.E.K.K.A Inferno Dragon Minions Furnace Electro Wizard
Mini P.E.K.K.A Furnace Minions Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Minions Furnace Electro Wizard
Mini P.E.K.K.A Poison
Minions Furnace Electro Wizard
Minions Furnace Electro Wizard Inferno Dragon Wizard Poison
Poison Electro Wizard
Mini P.E.K.K.A Inferno Dragon Minions Furnace
Mini P.E.K.K.A Electro Wizard
Minions Poison Electro Wizard Furnace Wizard
Minions Inferno Dragon Furnace Wizard Poison Electro Wizard
Mini P.E.K.K.A Furnace Minions Wizard Electro Wizard
Wizard Minions Mini P.E.K.K.A Furnace Poison Electro Wizard
Mini P.E.K.K.A Inferno Dragon Furnace Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard Inferno Dragon
Wizard Minions Mini P.E.K.K.A Furnace Poison Electro Wizard
Minions Furnace Wizard Electro Wizard
Furnace Wizard Poison Minions Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Minions Mini P.E.K.K.A Furnace Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace Electro Wizard
Poison Electro Wizard Mini P.E.K.K.A Wizard Inferno Dragon
Minions Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Furnace Wizard Poison Minions Electro Wizard
Mini P.E.K.K.A Minions Furnace Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Electro Wizard Minions Mini P.E.K.K.A Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Mini P.E.K.K.A
Poison Electro Wizard
Mini P.E.K.K.A Wizard
Wizard Furnace
Electro Wizard Minions Mini P.E.K.K.A Furnace Poison Inferno Dragon
Minions Poison Mini P.E.K.K.A Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Electro Wizard
Poison
Poison
Wizard Poison Furnace
Wizard Poison Minions Furnace
Furnace Wizard Poison
Poison Wizard
Poison Wizard
Minions Mini P.E.K.K.A Poison Electro Wizard
Poison Wizard Electro Wizard
Poison Wizard
Poison
Minions Poison
Furnace Poison
Furnace Wizard Poison
Furnace Wizard Poison
Poison
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Poison Electro Wizard
Wizard Poison
Minions Poison
Wizard Poison
Poison
Poison Furnace Wizard
Inferno Dragon
Poison Wizard Electro Wizard
Wizard Poison
Poison
Poison Furnace Wizard Electro Wizard
Electro Wizard Minions Wizard Poison
Mini P.E.K.K.A
Poison Wizard
Poison Electro Wizard
Wizard Poison
Electro Wizard Minions
Poison Wizard Electro Wizard
Poison Mini P.E.K.K.A Wizard Electro Wizard
Wizard Poison
Poison
Minions Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard

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