My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Valkyrie Inferno Tower Wizard Electro Wizard
The Log
Earthquake
Inferno Tower
Arrows
Royal Delivery
Valkyrie Wizard Electro Wizard
Fireball
Inferno Tower Wizard Electro Wizard
Poison
Inferno Tower Wizard Electro Wizard
Lightning
Valkyrie Inferno Tower Wizard Electro Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Valkyrie Electro Wizard Giant Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Electro Wizard Valkyrie The Log
Fireball
Zap Giant The Log Electro Wizard
Valkyrie
Zap Giant Wizard Electro Wizard
Giant
Zap Fireball Valkyrie Wizard The Log Electro Wizard
Inferno Tower
Wizard
Valkyrie Giant
The Log
Zap Fireball Giant
Electro Wizard
Zap Fireball Valkyrie Giant

Defense Synergies 5 13

Zap
Fireball Electro Wizard Valkyrie Inferno Tower The Log
Fireball
Zap The Log Valkyrie Inferno Tower Electro Wizard
Valkyrie
Zap Fireball Inferno Tower Wizard The Log Electro Wizard
Giant
Inferno Tower
The Log Electro Wizard Zap Fireball Valkyrie
Wizard
Valkyrie The Log Electro Wizard
The Log
Fireball Inferno Tower Zap Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Inferno Tower Fireball Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Inferno Tower Wizard The Log Electro Wizard
Inferno Tower Zap Valkyrie The Log Electro Wizard
Inferno Tower Valkyrie Electro Wizard
Inferno Tower Valkyrie Electro Wizard
Fireball Valkyrie The Log
Fireball The Log Zap Valkyrie Electro Wizard
Inferno Tower Electro Wizard Zap Fireball Wizard
Zap Fireball Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower
Valkyrie Inferno Tower Electro Wizard
Valkyrie Electro Wizard Zap Fireball Wizard The Log
Inferno Tower Zap Fireball Wizard Electro Wizard
Inferno Tower Zap Fireball Valkyrie Wizard The Log Electro Wizard
Fireball Valkyrie Wizard Zap The Log Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Zap Fireball The Log Electro Wizard
Wizard Fireball Valkyrie Inferno Tower Electro Wizard
Fireball Zap Valkyrie Wizard The Log Electro Wizard
Zap Valkyrie Wizard The Log Fireball Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Wizard Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Zap Valkyrie Wizard The Log
Zap Valkyrie Inferno Tower The Log Electro Wizard
Valkyrie Zap Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Valkyrie
Fireball Wizard Zap Electro Wizard
Fireball Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie
Zap Electro Wizard Fireball Valkyrie Inferno Tower The Log
Inferno Tower
Valkyrie Inferno Tower
Zap Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Inferno Tower Wizard
Wizard Fireball Valkyrie
Inferno Tower Electro Wizard Zap Fireball Valkyrie The Log
Valkyrie Zap Fireball Inferno Tower Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Zap Valkyrie The Log
Fireball Wizard Zap
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball Electro Wizard
Zap Fireball Valkyrie Wizard The Log Electro Wizard
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Zap Fireball Wizard The Log Electro Wizard
Zap Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Valkyrie Wizard
Fireball The Log Zap Wizard Electro Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard The Log
Zap Fireball Electro Wizard
Fireball Wizard The Log
Zap Electro Wizard Fireball
Fireball Zap Wizard Electro Wizard
The Log Fireball
Fireball Valkyrie Wizard Electro Wizard
The Log Zap Fireball Wizard
Zap Fireball
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

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