My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Inferno Dragon Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Lumberjack
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Elite Barbarians Electro Wizard Lumberjack
The Log
Fire Spirit Elite Barbarians Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Bowler Electro Wizard Lumberjack
Fireball
Elite Barbarians Bowler Electro Wizard Lumberjack
Poison
Electro Wizard
Lightning
Elite Barbarians Bowler Electro Wizard Lumberjack
Rocket
Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Tornado Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tornado Fireball Electro Wizard Lumberjack Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Tornado Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Bowler Lumberjack
Zap
Elite Barbarians Fireball Tornado Electro Wizard Fire Spirit Bowler Lumberjack
Elite Barbarians
Zap Fire Spirit Fireball Lumberjack
Fireball
Zap Tornado Elite Barbarians Electro Wizard
Tornado
Zap Fireball Bowler
Bowler
Fire Spirit Zap Tornado Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Bowler Lumberjack
Lumberjack
Fire Spirit Zap Elite Barbarians Bowler Electro Wizard

Defense Synergies 4 13

Fire Spirit
Zap Tornado Electro Wizard
Zap
Fireball Electro Wizard Fire Spirit Elite Barbarians Tornado Bowler Lumberjack
Elite Barbarians
Zap
Fireball
Zap Tornado Electro Wizard Lumberjack
Tornado
Fireball Bowler Fire Spirit Zap Electro Wizard
Bowler
Tornado Zap Electro Wizard Lumberjack
Electro Wizard
Zap Fire Spirit Fireball Tornado Bowler Lumberjack
Lumberjack
Zap Fireball Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Electro Wizard
Elite Barbarians Lumberjack Zap Electro Wizard
Tornado Bowler Lumberjack Fire Spirit Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack Bowler Electro Wizard
Elite Barbarians Fireball Tornado Bowler Lumberjack
Fireball Tornado Bowler Fire Spirit Zap Electro Wizard Lumberjack
Tornado Electro Wizard Fire Spirit Zap Fireball
Bowler Zap Fireball Electro Wizard
Elite Barbarians Tornado Lumberjack
Elite Barbarians Tornado Fire Spirit Bowler Electro Wizard Lumberjack
Electro Wizard Zap Fireball Tornado Bowler Lumberjack
Zap Fireball Tornado Electro Wizard
Bowler Lumberjack Fire Spirit Zap Elite Barbarians Fireball Electro Wizard
Fire Spirit Fireball Bowler Zap Tornado Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Tornado Zap Elite Barbarians Fireball Bowler Electro Wizard Lumberjack
Elite Barbarians Fireball Tornado Bowler Electro Wizard Lumberjack
Fire Spirit Fireball Zap Elite Barbarians Tornado Bowler Electro Wizard Lumberjack
Zap Tornado Fire Spirit Fireball Bowler Electro Wizard Lumberjack
Elite Barbarians Tornado Electro Wizard Lumberjack
Bowler Fire Spirit Elite Barbarians Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Fireball Bowler Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Bowler Lumberjack
Lumberjack Zap Elite Barbarians Bowler Electro Wizard
Bowler Lumberjack Zap Elite Barbarians Fireball Tornado Electro Wizard
Elite Barbarians Bowler Lumberjack
Fire Spirit Fireball Zap Tornado Electro Wizard
Elite Barbarians Fireball Bowler Electro Wizard Lumberjack
Elite Barbarians Lumberjack
Zap Electro Wizard Elite Barbarians Fireball Tornado
Elite Barbarians Bowler Lumberjack
Zap Elite Barbarians Fireball Tornado Bowler Electro Wizard
Elite Barbarians Bowler Fireball Lumberjack
Fireball Bowler
Elite Barbarians Electro Wizard Zap Fireball Tornado Bowler Lumberjack
Bowler Zap Elite Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Bowler Electro Wizard
Fireball
Fireball
Fireball Fire Spirit Zap Bowler
Fireball Fire Spirit Zap Tornado
Fire Spirit Tornado Bowler
Fireball Fire Spirit Zap Tornado Bowler
Fireball Zap Tornado
Fire Spirit Elite Barbarians Fireball Tornado Bowler Electro Wizard Lumberjack
Zap Fireball Tornado Bowler Electro Wizard
Fireball Fire Spirit Zap Tornado
Fire Spirit Elite Barbarians Fireball Bowler
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Bowler
Fireball Bowler
Fireball Tornado
Fire Spirit Zap Fireball Bowler Electro Wizard
Fire Spirit Zap Fireball Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Zap Fireball
Zap Tornado Fire Spirit Fireball Bowler
Fireball Zap Tornado Bowler Electro Wizard
Fireball Zap Tornado Bowler
Fireball Zap Tornado
Elite Barbarians Fire Spirit Zap Fireball Tornado Electro Wizard
Zap Electro Wizard Fireball
Elite Barbarians Fireball Bowler
Zap Fireball
Zap Fireball Electro Wizard
Fireball Bowler
Zap Electro Wizard Fire Spirit Fireball
Fireball Fire Spirit Zap Tornado Electro Wizard
Fireball
Fireball Bowler Electro Wizard Lumberjack
Zap Fireball Bowler
Zap Fireball Tornado
Elite Barbarians
Zap Elite Barbarians Fireball Tornado Bowler Electro Wizard
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Bowler Electro Wizard

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