My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Inferno Dragon Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Knight Musketeer
The Log
Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Musketeer Hog Rider
Poison
Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Tornado Mini P.E.K.K.A Musketeer Hog Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Tornado

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Knight Mini P.E.K.K.A Musketeer The Log
Knight
Musketeer Hog Rider Zap The Log
Mini P.E.K.K.A
Zap Musketeer Hog Rider Tornado Lightning The Log
Musketeer
Knight Hog Rider Zap Mini P.E.K.K.A The Log
Hog Rider
Zap Knight Musketeer Lightning The Log Mini P.E.K.K.A Tornado
Tornado
Zap Mini P.E.K.K.A Hog Rider The Log
Lightning
Hog Rider Mini P.E.K.K.A
The Log
Hog Rider Zap Knight Mini P.E.K.K.A Musketeer Tornado

Defense Synergies 4 12

Zap
Mini P.E.K.K.A Knight Musketeer Tornado The Log
Knight
Musketeer Zap Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
Zap The Log Knight Musketeer Tornado
Musketeer
Knight The Log Zap Mini P.E.K.K.A Tornado
Hog Rider
Tornado
Zap Knight Mini P.E.K.K.A Musketeer The Log
Lightning
The Log
The Log
Mini P.E.K.K.A Musketeer Zap Knight Tornado Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Musketeer The Log
Mini P.E.K.K.A Zap Knight Musketeer The Log
Mini P.E.K.K.A Tornado Knight Musketeer Lightning
Mini P.E.K.K.A Knight Musketeer
Lightning Mini P.E.K.K.A Tornado The Log
Tornado The Log Zap Musketeer
Musketeer Tornado Lightning Zap
Lightning Zap Musketeer The Log
Mini P.E.K.K.A Musketeer Tornado
Knight Tornado Mini P.E.K.K.A Musketeer
Zap Knight Musketeer Tornado The Log
Musketeer Zap Tornado
Mini P.E.K.K.A Zap Knight Musketeer Lightning The Log
Zap Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A Knight
Tornado Zap Mini P.E.K.K.A Lightning The Log
Knight Mini P.E.K.K.A Musketeer Tornado
Zap Knight Musketeer Tornado The Log
Zap Tornado The Log Knight Musketeer
Mini P.E.K.K.A Musketeer Tornado
Knight Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap
Zap Knight Mini P.E.K.K.A Musketeer Lightning The Log
Zap Knight Mini P.E.K.K.A Musketeer Lightning The Log
Mini P.E.K.K.A Lightning Zap Knight Musketeer Tornado The Log
Knight Mini P.E.K.K.A Musketeer
Zap Musketeer Tornado
Mini P.E.K.K.A Knight Musketeer Lightning
Mini P.E.K.K.A Knight
Zap Lightning Knight Mini P.E.K.K.A Tornado The Log
Musketeer
Knight Mini P.E.K.K.A Musketeer
Lightning Zap Tornado The Log
Mini P.E.K.K.A Lightning Knight
Musketeer
Zap Knight Mini P.E.K.K.A Musketeer Tornado Lightning The Log
Zap Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Musketeer The Log
Zap Musketeer Tornado The Log
Lightning The Log
Lightning Knight Musketeer The Log
Zap The Log
Zap Musketeer Tornado
Musketeer Tornado The Log
The Log Zap Tornado Lightning
The Log Zap Tornado Lightning
Lightning Mini P.E.K.K.A Musketeer Tornado
Lightning Zap Knight Musketeer Tornado The Log
Lightning Zap Musketeer Tornado
Lightning Knight Musketeer The Log
Lightning Musketeer
Lightning Zap Musketeer The Log
Lightning Zap Musketeer The Log
Lightning Musketeer The Log
Lightning Tornado
Mini P.E.K.K.A Lightning
Lightning Zap Mini P.E.K.K.A Musketeer The Log
Lightning Zap Tornado The Log
Lightning Musketeer The Log
Lightning Tornado
Musketeer Tornado Lightning The Log
Lightning Zap Musketeer The Log
Zap Tornado The Log
The Log Zap Musketeer Tornado Lightning
Lightning Zap Musketeer Tornado The Log
Lightning Zap Musketeer Tornado The Log
Lightning Zap Musketeer Tornado
Zap Lightning Musketeer
Lightning Mini P.E.K.K.A
Lightning Zap Musketeer The Log
Zap Lightning
Lightning The Log
Zap Lightning Musketeer
Lightning Zap Musketeer Tornado
The Log
Lightning Knight Mini P.E.K.K.A Musketeer
The Log Zap Musketeer Lightning
Lightning Zap Tornado
Musketeer
Zap Musketeer Tornado Lightning The Log
Zap Musketeer Tornado Lightning
Lightning Zap Musketeer Tornado The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: