My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Inferno Dragon Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Giant Graveyard
Giant Snowball
Archers Goblin Gang Minion Horde Graveyard
Zap
Archers Goblin Gang Minion Horde Graveyard
Barbarian Barrel
Archers Knight Goblin Gang Wizard Graveyard
The Log
Archers Goblin Gang Graveyard
Earthquake
Archers Goblin Gang Graveyard
Arrows
Archers Goblin Gang Minion Horde Graveyard
Royal Delivery
Archers Knight Goblin Gang Minion Horde Wizard Graveyard
Fireball
Archers Goblin Gang Minion Horde Wizard
Poison
Archers Goblin Gang Minion Horde Wizard Graveyard
Lightning
Knight Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Gang Minion Horde Giant Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Giant Graveyard
Knight
Archers Goblin Gang Graveyard Minion Horde Wizard The Log
Goblin Gang
Knight Giant
Minion Horde
Knight Giant
Giant
Graveyard Archers Goblin Gang Minion Horde Wizard The Log
Wizard
Knight Giant
The Log
Knight Giant Graveyard
Graveyard
Knight Giant Archers The Log

Defense Synergies 2 8

Archers
Knight Goblin Gang The Log
Knight
Archers Goblin Gang Minion Horde Wizard The Log
Goblin Gang
Knight Archers The Log
Minion Horde
Knight The Log
Giant
Wizard
Knight The Log
The Log
Archers Knight Goblin Gang Minion Horde Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Wizard The Log
Minion Horde Knight Goblin Gang The Log
Goblin Gang Minion Horde Archers Knight
Minion Horde Knight Goblin Gang
The Log
Goblin Gang The Log Archers
Minion Horde Archers Goblin Gang Wizard
The Log
Minion Horde Goblin Gang
Knight Goblin Gang Archers Minion Horde
Archers Goblin Gang Minion Horde Knight Wizard The Log
Minion Horde Archers Goblin Gang Wizard
Minion Horde Knight Goblin Gang Wizard The Log
Wizard Goblin Gang Minion Horde The Log
Knight Goblin Gang Minion Horde
Minion Horde Goblin Gang The Log
Minion Horde Wizard Knight Goblin Gang
Archers Knight Goblin Gang Minion Horde Wizard The Log
Wizard The Log Archers Knight
Goblin Gang Wizard Archers Knight Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers
Archers Knight Goblin Gang Wizard The Log
Goblin Gang Knight Minion Horde The Log
Goblin Gang Knight Minion Horde The Log
Knight Goblin Gang Minion Horde
Wizard Archers Goblin Gang Minion Horde
Goblin Gang Archers Knight Minion Horde
Knight Minion Horde
Minion Horde Knight The Log
Goblin Gang Minion Horde
Knight Minion Horde
The Log
Knight Goblin Gang Minion Horde Wizard
Wizard Archers Minion Horde
Goblin Gang Archers Knight Minion Horde The Log
Archers Minion Horde Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde The Log
The Log
Minion Horde The Log
Knight The Log
Wizard Minion Horde The Log
Wizard Minion Horde
Archers Minion Horde Wizard The Log
The Log Wizard
The Log Wizard
Goblin Gang Minion Horde
Knight Minion Horde Wizard The Log
Archers Wizard
Knight The Log
Minion Horde
The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde
Archers Wizard The Log
Wizard The Log
Minion Horde The Log
Wizard
The Log
Minion Horde The Log
The Log Wizard
Minion Horde
The Log Wizard
Wizard The Log
The Log
Archers Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log
Minion Horde
Minion Horde
Wizard The Log
Minion Horde Archers Goblin Gang
Archers Wizard
The Log
Knight Goblin Gang Minion Horde Wizard
The Log Wizard
Minion Horde
Goblin Gang Minion Horde The Log
The Log

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