My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Inferno Dragon Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Elixir Collector P.E.K.K.A Golem Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Princess
Zap
Princess
Barbarian Barrel
Valkyrie Wizard Princess Electro Wizard
The Log
Princess
Earthquake
Elixir Collector
Arrows
Princess
Royal Delivery
Valkyrie Wizard P.E.K.K.A Princess Electro Wizard
Fireball
Wizard Elixir Collector Princess Electro Wizard
Poison
Wizard Elixir Collector Princess Electro Wizard
Lightning
Valkyrie Wizard Elixir Collector Electro Wizard
Rocket
Valkyrie Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Elixir Collector P.E.K.K.A Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Valkyrie Electro Wizard Wizard Rocket Elixir Collector P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Princess Valkyrie Electro Wizard Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard P.E.K.K.A Electro Wizard
Wizard
Valkyrie P.E.K.K.A Golem
Rocket
Golem
Elixir Collector
P.E.K.K.A
Electro Wizard Valkyrie Wizard Princess
Golem
Wizard Rocket Electro Wizard
Princess
P.E.K.K.A
Electro Wizard
P.E.K.K.A Valkyrie Golem

Defense Synergies 0 8

Valkyrie
Wizard P.E.K.K.A Princess Electro Wizard
Wizard
Valkyrie P.E.K.K.A Electro Wizard
Rocket
Elixir Collector
P.E.K.K.A
Valkyrie Wizard Princess Electro Wizard
Golem
Princess
Valkyrie P.E.K.K.A
Electro Wizard
Valkyrie Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
Rocket P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Rocket P.E.K.K.A Princess
Valkyrie Electro Wizard
Rocket Electro Wizard Wizard Princess
Rocket Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Princess
Valkyrie Electro Wizard
Valkyrie Electro Wizard Wizard Princess
Wizard Princess Electro Wizard
P.E.K.K.A Valkyrie Wizard Rocket Electro Wizard
Valkyrie Wizard Rocket P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Electro Wizard
Rocket P.E.K.K.A Electro Wizard
Wizard Valkyrie P.E.K.K.A Electro Wizard
Valkyrie Wizard Electro Wizard
Valkyrie Wizard Princess Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Electro Wizard
Electro Wizard Valkyrie Wizard Rocket
P.E.K.K.A Valkyrie Rocket Electro Wizard
Valkyrie Rocket P.E.K.K.A Electro Wizard
P.E.K.K.A Valkyrie
Wizard Rocket Princess Electro Wizard
Rocket P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Electro Wizard Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Valkyrie Electro Wizard
Rocket P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie Princess
Electro Wizard Valkyrie Rocket P.E.K.K.A
Valkyrie Wizard P.E.K.K.A Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Rocket
Princess Electro Wizard
Rocket
Valkyrie Rocket
Wizard Rocket Valkyrie
Wizard Rocket Princess
Wizard Princess
Wizard Princess
Wizard
Rocket Electro Wizard
Rocket Valkyrie Wizard Princess Electro Wizard
Wizard Rocket Princess
Rocket Princess
Rocket Princess
Princess
Rocket Wizard Princess
Wizard Rocket Princess
Rocket
Rocket
Rocket Wizard Princess Electro Wizard
Rocket Valkyrie Wizard Princess
Rocket
Rocket Wizard Princess
Rocket
Rocket
Valkyrie Wizard Princess
Wizard Princess Electro Wizard
Wizard Princess
Rocket
Wizard Princess Electro Wizard
Rocket Electro Wizard Wizard
Wizard Rocket
Rocket Princess Electro Wizard
P.E.K.K.A
Rocket Wizard Princess
Electro Wizard Rocket Princess
Rocket Wizard Princess Electro Wizard
Valkyrie Wizard Rocket Princess Electro Wizard
Wizard Princess
Rocket
P.E.K.K.A
Rocket Princess Electro Wizard
Rocket Princess Electro Wizard
Rocket Princess Electro Wizard

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