My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Inferno Dragon Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon
Giant Snowball
Minions Inferno Dragon
Zap
Minions Mortar Inferno Dragon
Barbarian Barrel
Knight Mortar
The Log
Mini P.E.K.K.A
Earthquake
Mortar
Arrows
Minions
Royal Delivery
Knight Minions Mini P.E.K.K.A Inferno Dragon
Fireball
Minions Mortar Inferno Dragon
Poison
Minions Mortar
Lightning
Knight Mortar Mini P.E.K.K.A Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Minions Mortar Fireball Mini P.E.K.K.A Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Minions

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Mortar Mini P.E.K.K.A
Knight
Minions Mortar Arrows Fireball The Log
Minions
Knight Mortar Mini P.E.K.K.A Inferno Dragon
Mortar
Knight Arrows Minions Fireball The Log
Fireball
Arrows Knight Mortar The Log
Mini P.E.K.K.A
Arrows Minions The Log
The Log
Knight Mortar Fireball Mini P.E.K.K.A
Inferno Dragon
Minions

Defense Synergies 3 15

Arrows
Knight Mortar Fireball Mini P.E.K.K.A
Knight
Minions Arrows Mortar Fireball Mini P.E.K.K.A The Log
Minions
Knight Mortar The Log
Mortar
Arrows Knight Minions Fireball The Log Inferno Dragon
Fireball
The Log Arrows Knight Mortar Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Arrows Knight Fireball
The Log
Fireball Mini P.E.K.K.A Knight Minions Mortar Inferno Dragon
Inferno Dragon
Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mortar Fireball The Log
Mini P.E.K.K.A Inferno Dragon Knight Minions Mortar The Log
Mortar Mini P.E.K.K.A Knight Minions Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Knight Minions Mortar
Arrows Fireball Mini P.E.K.K.A The Log
Arrows Fireball The Log Minions
Minions Inferno Dragon Arrows Mortar Fireball
Arrows Fireball The Log
Mini P.E.K.K.A Inferno Dragon Minions Mortar
Knight Mini P.E.K.K.A
Minions Arrows Knight Fireball The Log
Arrows Minions Inferno Dragon Fireball
Mortar Mini P.E.K.K.A Knight Minions Fireball The Log
Fireball Arrows Minions Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon Knight Mortar
Mortar Fireball Mini P.E.K.K.A The Log Inferno Dragon
Arrows Knight Minions Mortar Fireball Mini P.E.K.K.A
Arrows Mortar Fireball Knight Minions The Log
Arrows Mortar The Log Knight Minions Fireball Inferno Dragon
Mini P.E.K.K.A Mortar Inferno Dragon
Arrows Knight Minions Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball
Fireball Arrows Knight Mortar Mini P.E.K.K.A The Log Inferno Dragon
Knight Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Fireball The Log
Knight Mini P.E.K.K.A Inferno Dragon
Arrows Fireball Minions
Mini P.E.K.K.A Knight Minions Fireball
Mini P.E.K.K.A Knight Inferno Dragon
Knight Minions Mortar Fireball Mini P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Minions Mini P.E.K.K.A
Arrows Fireball The Log
Mini P.E.K.K.A Knight Fireball
Fireball
Knight Minions Mortar Fireball Mini P.E.K.K.A The Log Inferno Dragon
Arrows Minions Fireball Mini P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Mortar The Log
Arrows Mortar Fireball The Log
Arrows Fireball The Log
Arrows Knight Fireball The Log
Fireball Arrows Mortar The Log
Arrows Fireball Minions
Arrows Mortar The Log
Arrows Fireball The Log
Arrows Fireball The Log Mortar
Minions Fireball Mini P.E.K.K.A
Arrows Knight Mortar Fireball The Log
Fireball Arrows
Knight Mortar Fireball The Log
Arrows Minions Mortar Fireball
Arrows Mortar Fireball The Log
Arrows Mortar Fireball The Log
Arrows Mortar Fireball The Log
Arrows Mortar Fireball
Minions Mini P.E.K.K.A
Arrows Mortar Fireball Mini P.E.K.K.A The Log
Arrows Mortar Fireball The Log
Minions Fireball The Log
Arrows Fireball
The Log
Arrows Mortar Fireball The Log
Arrows The Log Mortar Fireball
Inferno Dragon
Arrows Mortar Fireball The Log
Fireball Arrows Mortar The Log
Fireball Arrows Mortar The Log
Arrows Fireball
Minions Fireball
Fireball Mini P.E.K.K.A
Arrows Mortar Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Minions Fireball
Fireball Arrows
Arrows The Log Fireball
Fireball Knight Mini P.E.K.K.A
Arrows The Log Mortar Fireball
Arrows Fireball
Minions Fireball The Log
Fireball
Mortar Fireball The Log

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