My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Inferno Dragon Magic Archer Lumberjack Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Dark Prince Hunter Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Dark Prince
Giant Snowball
Minion Horde Mega Minion Guards
Zap
Minion Horde Guards Dark Prince
Barbarian Barrel
Knight Guards Dark Prince Hunter Royal Ghost
The Log
Guards Dark Prince Hunter
Earthquake
Guards
Arrows
Minion Horde Guards
Royal Delivery
Knight Minion Horde Mega Minion Guards Dark Prince Hunter Royal Ghost
Fireball
Minion Horde Mega Minion Hunter
Poison
Minion Horde Mega Minion Guards Hunter
Lightning
Knight Mega Minion Dark Prince Hunter
Rocket
Minion Horde Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Guards Dark Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mega Minion Guards Royal Ghost Dark Prince Hunter Minion Horde Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Mega Minion Guards Royal Ghost

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Minion Horde Hunter
Minion Horde
Knight Dark Prince
Mega Minion
Knight
Guards
Dark Prince
Minion Horde Lightning Royal Ghost
Hunter
Knight
Lightning
Dark Prince
Royal Ghost
Dark Prince

Defense Synergies 3 6

Knight
Mega Minion Hunter Minion Horde
Minion Horde
Knight
Mega Minion
Knight Guards Dark Prince Hunter
Guards
Hunter Mega Minion
Dark Prince
Mega Minion Hunter Royal Ghost
Hunter
Knight Guards Mega Minion Dark Prince
Lightning
Royal Ghost
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Minion Horde Mega Minion
Minion Horde Hunter Knight Mega Minion Dark Prince
Minion Horde Hunter Knight Mega Minion Dark Prince Lightning
Minion Horde Hunter Knight Mega Minion Guards Dark Prince
Lightning Dark Prince
Mega Minion Guards Dark Prince Hunter Royal Ghost
Minion Horde Mega Minion Hunter Lightning
Lightning
Minion Horde Hunter
Knight Guards Minion Horde Dark Prince Hunter Royal Ghost
Minion Horde Guards Knight Mega Minion Dark Prince Hunter Royal Ghost
Minion Horde Mega Minion Hunter
Minion Horde Hunter Knight Guards Dark Prince Lightning
Minion Horde Mega Minion Guards Dark Prince Hunter Royal Ghost
Knight Minion Horde Hunter
Minion Horde Hunter Lightning
Minion Horde Knight Dark Prince Hunter
Knight Minion Horde Mega Minion Guards Dark Prince Hunter Royal Ghost
Hunter Knight Mega Minion Guards Dark Prince Royal Ghost
Hunter
Dark Prince Royal Ghost Knight Minion Horde Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Dark Prince Royal Ghost
Knight Mega Minion Hunter Lightning Royal Ghost
Guards Knight Minion Horde Dark Prince Hunter Lightning
Guards Dark Prince Hunter Lightning Knight Minion Horde
Knight Minion Horde Guards Dark Prince Hunter
Minion Horde Hunter
Guards Dark Prince Knight Minion Horde Mega Minion Hunter Lightning
Knight Minion Horde Dark Prince Hunter
Minion Horde Lightning Knight Mega Minion Dark Prince
Minion Horde Mega Minion Guards
Knight Minion Horde Mega Minion Guards Dark Prince Hunter
Lightning Guards Dark Prince
Dark Prince Lightning Knight Minion Horde Guards Hunter
Minion Horde
Guards Knight Minion Horde Mega Minion Dark Prince Hunter Lightning
Minion Horde Mega Minion Dark Prince Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Minion Horde Guards Royal Ghost
Royal Ghost
Lightning Minion Horde
Lightning Knight Guards Dark Prince
Minion Horde Dark Prince
Minion Horde Mega Minion Hunter
Minion Horde
Hunter Lightning
Lightning
Lightning Minion Horde Guards
Lightning Knight Minion Horde Dark Prince
Lightning
Lightning Knight Hunter
Lightning Minion Horde
Lightning
Lightning Minion Horde Hunter
Lightning Minion Horde
Lightning
Minion Horde Lightning
Lightning Mega Minion Dark Prince Hunter
Lightning
Lightning Minion Horde
Lightning
Lightning
Lightning Minion Horde
Dark Prince Hunter
Minion Horde Mega Minion
Hunter Lightning Royal Ghost
Lightning
Lightning
Lightning Minion Horde Hunter
Lightning Minion Horde Mega Minion Guards
Lightning Minion Horde Mega Minion
Lightning Minion Horde Hunter
Lightning Minion Horde
Minion Horde
Lightning
Minion Horde Lightning Guards Dark Prince
Lightning Mega Minion Hunter
Lightning Knight Minion Horde Mega Minion Dark Prince Hunter
Lightning
Lightning
Minion Horde Mega Minion Dark Prince
Minion Horde Guards Lightning
Lightning
Lightning Dark Prince Royal Ghost

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