My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Fisherman Inferno Dragon Graveyard Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard X-Bow P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Miner
Giant Snowball
Bomber Miner
Zap
Bomber X-Bow
Barbarian Barrel
Bomber Wizard X-Bow Electro Wizard
The Log
Bomber Mini P.E.K.K.A X-Bow
Earthquake
Bomber X-Bow
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Wizard P.E.K.K.A Miner Electro Wizard
Fireball
Bomber Wizard X-Bow Electro Wizard
Poison
Bomber Wizard X-Bow Electro Wizard
Lightning
Mini P.E.K.K.A Wizard X-Bow Electro Wizard
Rocket
Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Miner Mini P.E.K.K.A Electro Wizard Wizard Rocket X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Miner Mini P.E.K.K.A Electro Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A X-Bow P.E.K.K.A Miner
Mini P.E.K.K.A
Bomber Wizard X-Bow Electro Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A Miner
Rocket
X-Bow Miner
X-Bow
Bomber Mini P.E.K.K.A Rocket
P.E.K.K.A
Electro Wizard Bomber Wizard
Miner
Bomber Wizard Rocket Electro Wizard
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Miner

Defense Synergies 1 10

Bomber
Mini P.E.K.K.A X-Bow P.E.K.K.A Miner Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bomber Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Rocket
X-Bow
Bomber Electro Wizard
P.E.K.K.A
Bomber Wizard Electro Wizard
Miner
Bomber
Electro Wizard
Mini P.E.K.K.A Bomber Wizard X-Bow P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Wizard X-Bow Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber X-Bow Electro Wizard
Mini P.E.K.K.A Rocket P.E.K.K.A Bomber Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Electro Wizard
Bomber Mini P.E.K.K.A Rocket X-Bow P.E.K.K.A
Bomber X-Bow Electro Wizard
Rocket Electro Wizard Wizard X-Bow
Rocket X-Bow P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A X-Bow
Bomber Mini P.E.K.K.A Miner Electro Wizard
Electro Wizard Bomber Wizard X-Bow
Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Wizard Rocket X-Bow Electro Wizard
Bomber Wizard Rocket Mini P.E.K.K.A X-Bow P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A X-Bow Electro Wizard
Rocket Mini P.E.K.K.A X-Bow P.E.K.K.A Electro Wizard
Wizard Bomber Mini P.E.K.K.A X-Bow P.E.K.K.A Electro Wizard
Bomber Wizard X-Bow Electro Wizard
Wizard Bomber Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Bomber Wizard Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A X-Bow P.E.K.K.A Electro Wizard
Electro Wizard Bomber Mini P.E.K.K.A Wizard Rocket X-Bow Miner
P.E.K.K.A Mini P.E.K.K.A Rocket Electro Wizard
Mini P.E.K.K.A Rocket P.E.K.K.A X-Bow Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Wizard Rocket Electro Wizard
Mini P.E.K.K.A Rocket P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Rocket P.E.K.K.A Electro Wizard Mini P.E.K.K.A X-Bow
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
Rocket P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Rocket P.E.K.K.A Wizard
Wizard Bomber
Electro Wizard Bomber Mini P.E.K.K.A Rocket X-Bow P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket X-Bow
X-Bow Miner Electro Wizard
Rocket X-Bow Miner
Rocket
Bomber Wizard Rocket
Wizard Rocket
Bomber Wizard
X-Bow Wizard
Miner Wizard X-Bow
Rocket Mini P.E.K.K.A X-Bow Electro Wizard
Rocket Miner Wizard X-Bow Electro Wizard
Wizard Rocket
Rocket Miner
Rocket X-Bow
X-Bow
Rocket X-Bow Bomber Wizard
Wizard Rocket X-Bow
Rocket
Bomber Mini P.E.K.K.A Rocket
Rocket Bomber Mini P.E.K.K.A Wizard X-Bow Electro Wizard
Rocket Bomber Wizard X-Bow Miner
Rocket X-Bow
Rocket Wizard
Rocket X-Bow
Rocket X-Bow
Bomber Wizard
X-Bow Miner Wizard Electro Wizard
Wizard X-Bow Miner
Rocket Miner X-Bow
Wizard X-Bow Electro Wizard
Rocket Electro Wizard Wizard
Mini P.E.K.K.A
Bomber Wizard Rocket X-Bow Miner
Rocket Electro Wizard
P.E.K.K.A
Rocket Wizard
Electro Wizard Rocket X-Bow
Rocket Wizard Electro Wizard
Miner Mini P.E.K.K.A Wizard Rocket Electro Wizard
Bomber Wizard
Rocket
P.E.K.K.A
Rocket Electro Wizard
Rocket Electro Wizard
Rocket X-Bow Miner Electro Wizard

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