My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Ice Wizard Electro Wizard Inferno Dragon Magic Archer Night Witch Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Miner Inferno Dragon
Giant Snowball
Bats Goblin Gang Miner Inferno Dragon
Zap
Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Royal Ghost Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Miner Royal Ghost Electro Wizard Inferno Dragon
Fireball
Goblin Gang Electro Wizard Inferno Dragon
Poison
Bats Goblin Gang Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Miner Royal Ghost Electro Wizard Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Miner

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Zap Inferno Dragon
Zap
Giant Miner Electro Wizard Bats Royal Ghost
Goblin Gang
Miner Giant Royal Ghost
Giant
Bats Zap Miner Goblin Gang Royal Ghost Electro Wizard
Miner
Bats Zap Goblin Gang Giant Royal Ghost Electro Wizard Inferno Dragon
Royal Ghost
Zap Goblin Gang Giant Miner Electro Wizard
Electro Wizard
Zap Giant Miner Royal Ghost
Inferno Dragon
Bats Miner

Defense Synergies 1 12

Bats
Zap Electro Wizard Inferno Dragon
Zap
Electro Wizard Bats Goblin Gang Miner Royal Ghost Inferno Dragon
Goblin Gang
Zap Miner Electro Wizard Inferno Dragon
Giant
Miner
Zap Goblin Gang
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Bats Goblin Gang Royal Ghost Inferno Dragon
Inferno Dragon
Bats Zap Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Inferno Dragon Bats Zap Goblin Gang Electro Wizard
Goblin Gang Bats Electro Wizard Inferno Dragon
Inferno Dragon Bats Goblin Gang Electro Wizard
Goblin Gang Bats Zap Royal Ghost Electro Wizard
Bats Electro Wizard Inferno Dragon Zap Goblin Gang
Zap Electro Wizard
Inferno Dragon Goblin Gang
Goblin Gang Miner Royal Ghost Electro Wizard
Bats Goblin Gang Electro Wizard Zap Royal Ghost
Inferno Dragon Bats Zap Goblin Gang Electro Wizard
Bats Zap Goblin Gang Electro Wizard
Bats Zap Goblin Gang Royal Ghost Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard
Zap Goblin Gang Electro Wizard Inferno Dragon
Bats Goblin Gang Electro Wizard
Bats Zap Goblin Gang Royal Ghost Electro Wizard
Zap Bats Royal Ghost Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Royal Ghost Bats Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Royal Ghost Electro Wizard
Electro Wizard Zap Goblin Gang Miner Royal Ghost Inferno Dragon
Goblin Gang Bats Zap Electro Wizard
Goblin Gang Bats Zap Electro Wizard
Goblin Gang Inferno Dragon
Bats Zap Goblin Gang Electro Wizard
Goblin Gang Bats Electro Wizard
Inferno Dragon
Zap Electro Wizard Bats Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats
Zap Electro Wizard
Goblin Gang
Goblin Gang Electro Wizard Bats Zap Inferno Dragon
Bats Zap Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Miner Royal Ghost Electro Wizard
Miner
Zap
Bats Zap
Zap
Miner Zap
Bats Goblin Gang Electro Wizard
Miner Zap Electro Wizard
Zap
Miner
Zap
Zap
Bats
Zap Electro Wizard
Zap Miner
Zap
Zap
Inferno Dragon
Miner Zap Royal Ghost Electro Wizard
Zap Miner
Miner Zap
Bats Zap Electro Wizard
Zap Electro Wizard Bats
Zap Miner
Zap Electro Wizard
Zap Electro Wizard Bats Goblin Gang
Zap Electro Wizard
Miner Goblin Gang Electro Wizard
Zap
Zap
Zap Bats Goblin Gang Electro Wizard
Bats Zap Electro Wizard
Zap Miner Royal Ghost Electro Wizard

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