My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Ice Wizard Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Witch Ice Wizard Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Skeleton Army Bandit
Giant Snowball
Spear Goblins Minions Goblin Gang Skeleton Army Witch Lumberjack
Zap
Spear Goblins Minions Goblin Gang Skeleton Army Witch Bandit
Barbarian Barrel
Spear Goblins Goblin Gang Skeleton Army Witch Ice Wizard Bandit Lumberjack
The Log
Spear Goblins Goblin Gang Skeleton Army Witch Bandit Lumberjack
Earthquake
Spear Goblins Goblin Gang Skeleton Army Witch
Arrows
Spear Goblins Minions Goblin Gang Skeleton Army Witch
Royal Delivery
Spear Goblins Minions Goblin Gang Skeleton Army Witch Ice Wizard Bandit Lumberjack
Fireball
Minions Goblin Gang Skeleton Army Witch Ice Wizard Bandit Lumberjack
Poison
Spear Goblins Minions Goblin Gang Skeleton Army Witch Ice Wizard
Lightning
Witch Ice Wizard Bandit Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Goblin Gang Skeleton Army Ice Wizard Bandit Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Minions Goblin Gang Skeleton Army

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Bandit Lumberjack
Minions
Bandit Lumberjack
Goblin Gang
Spear Goblins Bandit
Skeleton Army
Witch
Bandit Lumberjack
Ice Wizard
Bandit Lumberjack
Bandit
Spear Goblins Minions Goblin Gang Witch Ice Wizard Lumberjack
Lumberjack
Spear Goblins Minions Witch Ice Wizard Bandit

Defense Synergies 0 22

Spear Goblins
Minions Goblin Gang Skeleton Army Ice Wizard Bandit Lumberjack
Minions
Spear Goblins Ice Wizard Bandit Lumberjack
Goblin Gang
Spear Goblins Skeleton Army Ice Wizard Bandit Lumberjack
Skeleton Army
Spear Goblins Goblin Gang Ice Wizard Bandit Lumberjack
Witch
Ice Wizard Bandit Lumberjack
Ice Wizard
Spear Goblins Minions Goblin Gang Skeleton Army Witch Bandit Lumberjack
Bandit
Spear Goblins Minions Goblin Gang Skeleton Army Witch Ice Wizard Lumberjack
Lumberjack
Spear Goblins Minions Goblin Gang Skeleton Army Witch Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions
Skeleton Army Lumberjack Minions Goblin Gang Witch Ice Wizard Bandit
Goblin Gang Skeleton Army Witch Lumberjack Minions Ice Wizard Bandit
Skeleton Army Witch Lumberjack Minions Goblin Gang Ice Wizard Bandit
Skeleton Army Lumberjack
Goblin Gang Skeleton Army Spear Goblins Minions Ice Wizard Bandit Lumberjack
Minions Spear Goblins Goblin Gang Witch Ice Wizard
Bandit
Witch Minions Goblin Gang Skeleton Army Ice Wizard Lumberjack
Goblin Gang Skeleton Army Spear Goblins Ice Wizard Bandit Lumberjack
Minions Goblin Gang Skeleton Army Witch Ice Wizard Spear Goblins Bandit Lumberjack
Minions Spear Goblins Goblin Gang Witch Ice Wizard
Skeleton Army Lumberjack Minions Goblin Gang Witch Ice Wizard Bandit
Skeleton Army Minions Goblin Gang Witch Lumberjack
Skeleton Army Goblin Gang Bandit Lumberjack
Skeleton Army Goblin Gang Bandit Lumberjack
Minions Goblin Gang Skeleton Army Witch Lumberjack
Spear Goblins Minions Goblin Gang Skeleton Army Witch Ice Wizard Bandit Lumberjack
Witch Spear Goblins Minions Ice Wizard Bandit Lumberjack
Lumberjack
Goblin Gang Skeleton Army Spear Goblins Minions Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Spear Goblins Witch Bandit
Bandit Goblin Gang Lumberjack
Goblin Gang Skeleton Army Bandit Lumberjack Spear Goblins Minions Witch
Goblin Gang Skeleton Army Lumberjack Bandit
Goblin Gang Skeleton Army Witch Bandit Lumberjack
Minions Goblin Gang Witch Ice Wizard
Goblin Gang Skeleton Army Spear Goblins Minions Witch Ice Wizard Bandit Lumberjack
Skeleton Army Lumberjack
Spear Goblins Minions Skeleton Army Witch Bandit
Witch Goblin Gang Skeleton Army
Minions Witch Lumberjack
Skeleton Army
Skeleton Army Goblin Gang Witch Bandit Lumberjack
Skeleton Army Witch
Goblin Gang Skeleton Army Witch Spear Goblins Minions Lumberjack
Minions Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Ice Wizard Bandit
Bandit
Spear Goblins Minions Witch Ice Wizard
Witch
Ice Wizard
Bandit
Minions Goblin Gang Lumberjack
Bandit
Bandit
Minions Bandit
Spear Goblins Witch Bandit
Bandit
Minions
Bandit
Witch
Minions
Witch Ice Wizard
Witch
Witch Ice Wizard Bandit
Witch Bandit
Bandit
Witch Ice Wizard
Minions Witch
Bandit
Spear Goblins Minions Goblin Gang Skeleton Army Witch Bandit
Witch Ice Wizard
Goblin Gang Lumberjack
Minions Goblin Gang Witch
Witch
Witch Bandit

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