My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ice Wizard Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats
Zap
Spear Goblins Bats Mortar
Barbarian Barrel
Spear Goblins Knight Mortar Ice Wizard
The Log
Spear Goblins
Earthquake
Spear Goblins Mortar
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Knight Ice Wizard
Fireball
Mortar Ice Wizard
Poison
Spear Goblins Bats Mortar Ice Wizard
Lightning
Knight Mortar Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Rocket Tornado Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Knight Tornado Ice Wizard Mortar Poison Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Knight Tornado

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mortar
Bats
Knight Mortar
Knight
Spear Goblins Bats Mortar Poison Ice Wizard
Mortar
Knight Spear Goblins Bats Rocket Tornado
Rocket
Tornado Mortar
Tornado
Rocket Mortar Poison Ice Wizard
Poison
Knight Tornado
Ice Wizard
Knight Tornado

Defense Synergies 5 14

Spear Goblins
Knight Bats Mortar Poison Ice Wizard
Bats
Knight Spear Goblins Mortar Ice Wizard
Knight
Spear Goblins Bats Ice Wizard Mortar Tornado Poison
Mortar
Spear Goblins Bats Knight Tornado Poison Ice Wizard
Rocket
Tornado
Tornado
Rocket Ice Wizard Knight Mortar Poison
Poison
Spear Goblins Knight Mortar Tornado Ice Wizard
Ice Wizard
Knight Tornado Spear Goblins Bats Mortar Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight Mortar
Bats Knight Mortar Ice Wizard
Mortar Rocket Tornado Bats Knight Ice Wizard
Bats Knight Mortar Ice Wizard
Rocket Tornado Poison
Tornado Spear Goblins Bats Ice Wizard
Bats Rocket Tornado Spear Goblins Mortar Poison Ice Wizard
Rocket Poison
Mortar Tornado Ice Wizard
Knight Tornado Spear Goblins Ice Wizard
Bats Poison Ice Wizard Spear Goblins Knight Tornado
Spear Goblins Bats Tornado Poison Ice Wizard
Mortar Bats Knight Rocket Ice Wizard
Rocket Bats Mortar Tornado Poison
Knight Mortar
Rocket Tornado Mortar
Bats Knight Mortar Tornado Poison
Mortar Spear Goblins Bats Knight Tornado Ice Wizard
Mortar Tornado Poison Spear Goblins Bats Knight Ice Wizard
Mortar Tornado
Spear Goblins Bats Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins
Poison Knight Mortar Rocket
Spear Goblins Bats Knight Rocket
Rocket Bats Knight Tornado
Knight
Rocket Poison Bats Tornado Ice Wizard
Rocket Spear Goblins Bats Knight Ice Wizard
Knight
Rocket Spear Goblins Bats Knight Mortar Tornado Poison
Bats Knight
Rocket Tornado Poison
Rocket Knight
Spear Goblins Bats Knight Mortar Rocket Tornado Poison
Bats Poison Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Mortar Rocket
Mortar Poison Tornado Ice Wizard
Rocket Poison
Knight Rocket Poison
Rocket Poison Mortar
Poison Spear Goblins Bats Rocket Tornado Ice Wizard
Mortar Tornado Poison
Poison Tornado Ice Wizard
Poison Mortar Tornado
Rocket Bats Tornado Poison
Rocket Poison Knight Mortar Tornado
Poison Rocket Tornado
Rocket Poison Knight Mortar
Mortar Rocket Poison
Mortar Poison
Rocket Spear Goblins Mortar Poison
Mortar Rocket Poison
Mortar Rocket Tornado Poison
Bats Rocket
Rocket Mortar Poison
Rocket Mortar Tornado Poison
Rocket Poison
Rocket Tornado Poison
Rocket Tornado
Rocket Mortar Poison
Tornado Poison Mortar Ice Wizard
Mortar Poison Tornado Ice Wizard
Mortar Tornado Poison
Rocket Poison Mortar Tornado
Poison Bats Tornado Ice Wizard
Rocket Bats Poison
Poison Mortar Rocket
Rocket Poison
Rocket Poison
Spear Goblins Bats Rocket
Rocket Poison Tornado Ice Wizard
Poison Knight Rocket
Mortar Poison
Rocket Tornado Poison
Bats Rocket Tornado Poison
Bats Rocket Tornado Poison
Poison Mortar Rocket Tornado

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