My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ice Wizard Fisherman Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Graveyard
Giant Snowball
Hog Rider Graveyard
Zap
Graveyard
Barbarian Barrel
Tesla Wizard Graveyard
The Log
Mini P.E.K.K.A Hog Rider Graveyard
Earthquake
Tesla Hog Rider Graveyard
Arrows
Graveyard
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Graveyard
Fireball
Tesla Hog Rider Wizard
Poison
Wizard Graveyard
Lightning
Tesla Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Tesla Fireball Mini P.E.K.K.A Hog Rider Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Tornado Tesla Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Hog Rider Tornado Graveyard
Mini P.E.K.K.A
Hog Rider Wizard Rage Tornado Graveyard
Hog Rider
Fireball Rage Mini P.E.K.K.A Wizard Tornado Graveyard
Wizard
Tornado Mini P.E.K.K.A Hog Rider Rage
Rage
Hog Rider Mini P.E.K.K.A Wizard
Tornado
Fireball Wizard Mini P.E.K.K.A Hog Rider Graveyard
Graveyard
Fireball Mini P.E.K.K.A Hog Rider Tornado

Defense Synergies 2 7

Tesla
Fireball Mini P.E.K.K.A Wizard Tornado
Fireball
Tornado Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Tesla Fireball Wizard Tornado
Hog Rider
Wizard
Tornado Tesla Mini P.E.K.K.A
Rage
Tornado
Fireball Wizard Tesla Mini P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A Tornado
Tesla Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Tesla
Tesla Tornado Fireball Wizard
Tesla Fireball
Tesla Mini P.E.K.K.A Tornado
Tornado Tesla Mini P.E.K.K.A
Tesla Fireball Wizard Tornado
Tesla Fireball Wizard Tornado
Tesla Mini P.E.K.K.A Fireball Wizard
Fireball Wizard Tesla Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Tesla
Tornado Tesla Fireball Mini P.E.K.K.A
Tesla Wizard Fireball Mini P.E.K.K.A Tornado
Tesla Fireball Wizard Tornado
Wizard Tornado Tesla Fireball
Mini P.E.K.K.A Tesla Tornado
Wizard Tesla Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Fireball
Fireball Tesla Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Tesla Fireball Tornado
Tesla Mini P.E.K.K.A
Fireball Wizard Tesla Tornado
Mini P.E.K.K.A Tesla Fireball
Mini P.E.K.K.A Tesla
Fireball Mini P.E.K.K.A Tornado
Tesla
Tesla Mini P.E.K.K.A
Fireball Tornado
Mini P.E.K.K.A Tesla Fireball Wizard
Wizard Tesla Fireball
Tesla Fireball Mini P.E.K.K.A Tornado
Tesla Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado
Fireball
Fireball
Fireball Wizard
Fireball Wizard Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Mini P.E.K.K.A Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Tornado
Fireball
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado

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