My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Ice Wizard Fisherman Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Bats Hog Rider Skeleton Army Inferno Dragon
Zap
Bats Skeleton Army Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Hog Rider Skeleton Army Electro Wizard Inferno Dragon
Fireball
Hog Rider Skeleton Army Electro Wizard Inferno Dragon
Poison
Bats Skeleton Army Electro Wizard
Lightning
Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rocket Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Valkyrie Hog Rider Freeze Electro Wizard Inferno Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Valkyrie Hog Rider

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Inferno Dragon
Valkyrie
Bats Hog Rider Electro Wizard
Hog Rider
Bats Valkyrie Freeze Rocket Electro Wizard
Rocket
Hog Rider
Skeleton Army
Freeze
Hog Rider
Electro Wizard
Valkyrie Hog Rider
Inferno Dragon
Bats

Defense Synergies 0 11

Bats
Valkyrie Freeze Electro Wizard Inferno Dragon
Valkyrie
Bats Freeze Electro Wizard
Hog Rider
Rocket
Skeleton Army
Freeze Electro Wizard Inferno Dragon
Freeze
Bats Valkyrie Skeleton Army Electro Wizard
Electro Wizard
Bats Valkyrie Skeleton Army Freeze Inferno Dragon
Inferno Dragon
Bats Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Electro Wizard
Skeleton Army Inferno Dragon Bats Valkyrie Electro Wizard
Rocket Skeleton Army Bats Valkyrie Freeze Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Bats Valkyrie Electro Wizard
Valkyrie Rocket Skeleton Army
Skeleton Army Freeze Bats Valkyrie Electro Wizard
Bats Rocket Electro Wizard Inferno Dragon Freeze
Rocket Valkyrie Electro Wizard
Inferno Dragon Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Bats Valkyrie Skeleton Army Electro Wizard Freeze
Inferno Dragon Bats Electro Wizard
Skeleton Army Bats Valkyrie Rocket Freeze Electro Wizard
Valkyrie Rocket Skeleton Army Bats Freeze Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard
Rocket Skeleton Army Freeze Electro Wizard Inferno Dragon
Bats Valkyrie Skeleton Army Electro Wizard
Bats Valkyrie Skeleton Army Electro Wizard
Valkyrie Freeze Bats Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Skeleton Army Bats Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Wizard
Electro Wizard Valkyrie Rocket Inferno Dragon
Skeleton Army Bats Valkyrie Rocket Electro Wizard
Valkyrie Rocket Skeleton Army Bats Electro Wizard
Valkyrie Skeleton Army Inferno Dragon
Rocket Bats Freeze Electro Wizard
Rocket Skeleton Army Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army Inferno Dragon
Rocket Freeze Electro Wizard Bats Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Valkyrie
Rocket Skeleton Army Valkyrie Electro Wizard
Rocket Skeleton Army Valkyrie
Valkyrie Skeleton Army
Skeleton Army Electro Wizard Bats Valkyrie Rocket Freeze Inferno Dragon
Bats Valkyrie Freeze Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Freeze
Electro Wizard
Rocket
Valkyrie Rocket Freeze
Rocket Valkyrie
Bats Rocket Freeze
Freeze
Rocket Bats Electro Wizard
Rocket Valkyrie Electro Wizard
Rocket
Rocket
Rocket Freeze
Rocket
Rocket
Rocket Freeze
Bats Rocket
Rocket Electro Wizard
Rocket Valkyrie
Rocket
Rocket
Rocket
Rocket
Freeze Valkyrie
Inferno Dragon
Electro Wizard
Rocket
Bats Electro Wizard
Rocket Electro Wizard Bats Freeze
Rocket
Rocket Freeze Electro Wizard
Rocket
Electro Wizard Bats Rocket Skeleton Army Freeze
Rocket Electro Wizard
Freeze
Valkyrie Rocket Electro Wizard
Rocket
Bats Rocket Freeze Electro Wizard
Bats Rocket Electro Wizard
Rocket Freeze Electro Wizard

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