My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Bad
Synergy
Mediocre
Versatility
RIP
F2P score
RIP

3 problems 4 warnings Why?

Missing cards in your collection

Ice Wizard Fisherman Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Barrel Clone Miner
Giant Snowball
Royal Hogs Goblin Barrel Clone Miner
Zap
Royal Hogs Goblin Barrel Clone
Barbarian Barrel
Heal Spirit Royal Hogs Goblin Barrel Clone
The Log
Heal Spirit Royal Hogs Goblin Barrel Clone
Earthquake
Royal Hogs Goblin Barrel Clone
Arrows
Heal Spirit Royal Hogs Goblin Barrel Clone
Royal Delivery
Heal Spirit Royal Hogs Goblin Barrel Clone Miner
Fireball
Royal Hogs Goblin Barrel Clone
Poison
Royal Hogs Clone
Lightning
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage Clone Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage The Log Goblin Barrel Clone Tornado Miner Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Rage The Log Goblin Barrel

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Royal Hogs
Royal Hogs
Heal Spirit Goblin Barrel Clone The Log
Rage
Goblin Barrel
Royal Hogs Clone Miner
Clone
Royal Hogs Goblin Barrel
Tornado
The Log
The Log
Royal Hogs Tornado Miner
Miner
Goblin Barrel The Log

Defense Synergies 0 2

Heal Spirit
Royal Hogs
Rage
Goblin Barrel
Clone
Tornado
The Log
The Log
Tornado Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
The Log
Tornado
Tornado The Log
Tornado The Log
Tornado
The Log
Tornado
Tornado Miner
Tornado The Log
Tornado
The Log
Tornado The Log
Tornado The Log
Tornado
Tornado The Log
Tornado The Log
Tornado
The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

The Log Miner
The Log
Tornado The Log
Tornado
Tornado The Log
Tornado The Log
Tornado The Log
The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Miner
The Log Miner
The Log
The Log
Tornado
Tornado The Log
The Log Tornado
The Log Miner Tornado
Tornado
Miner Tornado The Log
Tornado
The Log Miner
The Log
The Log
The Log
Tornado
The Log
Tornado The Log Miner
The Log
Tornado
Tornado The Log
The Log
Tornado The Log
The Log Miner Tornado
Tornado The Log Miner
Miner Tornado The Log
Tornado
The Log Miner
The Log
Tornado
The Log
Miner
The Log
Tornado
Tornado The Log
Tornado
Tornado The Log Miner

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