My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Ice Wizard Fisherman Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Hog Rider
Giant Snowball
Bats Archers Goblin Gang Hog Rider
Zap
Bats Archers Goblin Gang Mortar
Barbarian Barrel
Archers Knight Goblin Gang Mortar
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Mortar Hog Rider
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Knight Goblin Gang Hog Rider
Fireball
Archers Goblin Gang Mortar Hog Rider
Poison
Bats Archers Goblin Gang Mortar
Lightning
Knight Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Knight Goblin Gang Mortar Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Mortar
Zap
Hog Rider Bats Archers Knight Mortar The Log
Archers
Knight Zap Mortar Hog Rider
Knight
Bats Archers Goblin Gang Mortar Hog Rider Zap The Log
Goblin Gang
Knight Hog Rider Mortar
Mortar
Knight Bats Zap Archers Goblin Gang Hog Rider The Log
Hog Rider
Bats Zap Knight Goblin Gang The Log Archers Mortar
The Log
Hog Rider Zap Knight Mortar

Defense Synergies 3 16

Bats
Knight Zap Mortar The Log
Zap
Bats Archers Knight Goblin Gang Mortar The Log
Archers
Knight Zap Goblin Gang Mortar The Log
Knight
Bats Archers Goblin Gang Zap Mortar The Log
Goblin Gang
Knight Zap Archers Mortar The Log
Mortar
Bats Zap Archers Knight Goblin Gang The Log
Hog Rider
The Log
Bats Zap Archers Knight Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar The Log
Bats Zap Knight Goblin Gang Mortar The Log
Goblin Gang Mortar Bats Archers Knight
Bats Knight Goblin Gang Mortar
The Log
Goblin Gang The Log Bats Zap Archers
Bats Zap Archers Goblin Gang Mortar
Zap The Log
Goblin Gang Mortar
Knight Goblin Gang Archers
Bats Archers Goblin Gang Zap Knight The Log
Bats Zap Archers Goblin Gang
Mortar Bats Zap Knight Goblin Gang The Log
Bats Zap Goblin Gang Mortar The Log
Knight Goblin Gang Mortar
Zap Goblin Gang Mortar The Log
Bats Knight Goblin Gang Mortar
Mortar Bats Zap Archers Knight Goblin Gang The Log
Zap Mortar The Log Bats Archers Knight
Mortar
Goblin Gang Bats Archers Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers
Zap Archers Knight Goblin Gang Mortar The Log
Goblin Gang Bats Zap Knight The Log
Goblin Gang Bats Zap Knight The Log
Knight Goblin Gang
Bats Zap Archers Goblin Gang
Goblin Gang Bats Archers Knight
Knight
Zap Bats Knight Mortar The Log
Goblin Gang
Bats Knight
Zap The Log
Knight Goblin Gang
Archers
Goblin Gang Bats Zap Archers Knight Mortar The Log
Bats Zap Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar The Log
Mortar Zap The Log
The Log
Knight The Log
Zap Mortar The Log
Bats Zap
Archers Mortar The Log
The Log Zap
The Log Zap Mortar
Bats Goblin Gang
Zap Knight Mortar The Log
Zap Archers
Knight Mortar The Log
Mortar
Zap Mortar The Log
Zap Mortar The Log
Mortar The Log
Mortar
Bats
Zap Archers Mortar The Log
Zap Mortar The Log
The Log
The Log
Zap Mortar The Log
Zap The Log Mortar
Mortar The Log Zap
Zap Mortar The Log
Zap Mortar The Log
Bats Zap Archers
Zap Bats
Zap Mortar The Log
Zap
The Log
Zap Bats Archers Goblin Gang
Zap Archers
The Log
Knight Goblin Gang
The Log Zap Mortar
Zap
Zap Bats Goblin Gang The Log
Bats Zap
Zap Mortar The Log

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