My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Missing cards in your collection

Ice Wizard Fisherman Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Ice Wizard Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Fisherman Inferno Dragon Graveyard
Giant Snowball
Goblin Gang Fisherman Inferno Dragon Graveyard
Zap
Goblin Gang Goblin Giant Fisherman Inferno Dragon Graveyard
Barbarian Barrel
Goblin Gang Ice Wizard Graveyard
The Log
Goblin Gang Fisherman Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Goblin Gang Ice Wizard Fisherman Inferno Dragon Graveyard
Fireball
Goblin Gang Ice Wizard Fisherman Inferno Dragon
Poison
Goblin Gang Ice Wizard Fisherman Graveyard
Lightning
Ice Wizard Fisherman Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Ice Wizard Fisherman Inferno Dragon Graveyard Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Goblin Gang Ice Wizard Fisherman

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Giant
Barbarian Barrel
Graveyard Goblin Giant Ice Wizard
Lightning
Goblin Giant
Goblin Giant
Goblin Gang Barbarian Barrel Lightning Ice Wizard Fisherman Graveyard
Ice Wizard
Barbarian Barrel Goblin Giant Fisherman Graveyard
Fisherman
Goblin Giant Ice Wizard Graveyard
Inferno Dragon
Graveyard
Barbarian Barrel Goblin Giant Ice Wizard Fisherman

Defense Synergies 0 7

Goblin Gang
Barbarian Barrel Ice Wizard Fisherman Inferno Dragon
Barbarian Barrel
Goblin Gang Ice Wizard
Lightning
Goblin Giant
Ice Wizard
Goblin Gang Barbarian Barrel Fisherman Inferno Dragon
Fisherman
Goblin Gang Ice Wizard
Inferno Dragon
Goblin Gang Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Barbarian Barrel Goblin Giant
Inferno Dragon Goblin Gang Ice Wizard Fisherman
Goblin Gang Fisherman Lightning Ice Wizard Inferno Dragon
Inferno Dragon Goblin Gang Ice Wizard Fisherman
Lightning Barbarian Barrel
Goblin Gang Barbarian Barrel Ice Wizard
Lightning Inferno Dragon Goblin Gang Ice Wizard
Lightning Barbarian Barrel Goblin Giant
Inferno Dragon Goblin Gang Ice Wizard Fisherman
Goblin Gang Barbarian Barrel Ice Wizard Fisherman
Goblin Gang Ice Wizard Barbarian Barrel Goblin Giant Fisherman
Inferno Dragon Goblin Gang Ice Wizard
Goblin Gang Lightning Ice Wizard
Goblin Gang Barbarian Barrel
Inferno Dragon Goblin Gang
Goblin Gang Lightning Fisherman Inferno Dragon
Goblin Gang Fisherman
Goblin Gang Barbarian Barrel Ice Wizard Fisherman
Barbarian Barrel Ice Wizard Fisherman Inferno Dragon
Fisherman Inferno Dragon
Goblin Gang Barbarian Barrel Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Barrel Fisherman
Goblin Gang Barbarian Barrel Lightning Fisherman Inferno Dragon
Goblin Gang Lightning Goblin Giant Fisherman
Goblin Gang Lightning Barbarian Barrel Goblin Giant Fisherman
Goblin Gang Goblin Giant Fisherman Inferno Dragon
Goblin Gang Goblin Giant Ice Wizard
Goblin Gang Lightning Goblin Giant Ice Wizard
Goblin Giant Fisherman Inferno Dragon
Lightning Barbarian Barrel Inferno Dragon
Goblin Gang Goblin Giant Inferno Dragon
Inferno Dragon
Lightning Goblin Giant
Lightning Goblin Gang Goblin Giant
Goblin Gang Barbarian Barrel Lightning Goblin Giant Fisherman Inferno Dragon
Barbarian Barrel Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel
Barbarian Barrel Ice Wizard Fisherman
Lightning Barbarian Barrel Goblin Giant
Lightning Barbarian Barrel
Barbarian Barrel
Goblin Giant Ice Wizard
Barbarian Barrel Lightning Ice Wizard
Lightning Fisherman
Lightning Goblin Gang Fisherman
Lightning Barbarian Barrel Fisherman
Lightning
Lightning Barbarian Barrel Fisherman
Lightning Barbarian Barrel Fisherman
Lightning Barbarian Barrel Fisherman
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Fisherman
Lightning Barbarian Barrel Fisherman
Lightning Barbarian Barrel
Lightning
Lightning
Lightning Fisherman
Lightning Barbarian Barrel
Barbarian Barrel Ice Wizard
Fisherman Inferno Dragon
Barbarian Barrel Lightning Ice Wizard Fisherman
Lightning Fisherman
Lightning Barbarian Barrel Fisherman
Lightning Ice Wizard
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Goblin Gang Barbarian Barrel
Lightning Ice Wizard
Barbarian Barrel
Lightning Goblin Gang
Lightning
Lightning
Goblin Gang Lightning
Lightning
Lightning Barbarian Barrel Goblin Giant

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