My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Ice Wizard Royal Ghost Bandit Magic Archer Lumberjack Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Bomber Goblin Gang Goblin Barrel Skeleton Army
Zap
Bomber Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Wizard Goblin Barrel Skeleton Army Giant Skeleton
The Log
Bomber Goblin Gang Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Bomber Goblin Gang Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Bomber Goblin Gang Wizard Goblin Barrel Skeleton Army Giant Skeleton
Fireball
Bomber Goblin Gang Wizard Goblin Barrel Skeleton Army
Poison
Bomber Goblin Gang Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Goblin Gang Goblin Barrel Skeleton Army Tornado Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Goblin Gang Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton
Goblin Gang
Goblin Barrel Mirror Giant Skeleton
Wizard
Tornado Giant Skeleton
Mirror
Goblin Barrel Goblin Gang Skeleton Army Tornado Giant Skeleton
Goblin Barrel
Goblin Gang Mirror Skeleton Army Giant Skeleton
Skeleton Army
Mirror Goblin Barrel
Tornado
Wizard Mirror Giant Skeleton
Giant Skeleton
Bomber Goblin Gang Wizard Mirror Goblin Barrel Tornado

Defense Synergies 3 8

Bomber
Tornado
Goblin Gang
Mirror Skeleton Army Giant Skeleton
Wizard
Tornado Skeleton Army Giant Skeleton
Mirror
Skeleton Army Tornado Goblin Gang
Goblin Barrel
Skeleton Army
Mirror Goblin Gang Wizard Giant Skeleton
Tornado
Wizard Mirror Bomber Giant Skeleton
Giant Skeleton
Goblin Gang Wizard Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Skeleton Army Bomber Goblin Gang
Goblin Gang Skeleton Army Tornado Bomber Giant Skeleton
Skeleton Army Bomber Goblin Gang
Bomber Skeleton Army Tornado Giant Skeleton
Goblin Gang Skeleton Army Tornado Bomber
Tornado Goblin Gang Wizard
Giant Skeleton
Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Bomber Giant Skeleton
Goblin Gang Skeleton Army Bomber Wizard Tornado Giant Skeleton
Goblin Gang Wizard Tornado
Skeleton Army Bomber Goblin Gang Wizard Giant Skeleton
Bomber Wizard Skeleton Army Goblin Gang Tornado
Skeleton Army Goblin Gang
Skeleton Army Tornado Goblin Gang
Wizard Bomber Goblin Gang Skeleton Army Tornado
Bomber Goblin Gang Wizard Skeleton Army Tornado
Wizard Tornado Bomber Giant Skeleton
Tornado
Bomber Goblin Gang Wizard Skeleton Army Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Giant Skeleton
Bomber Goblin Gang Wizard
Goblin Gang Skeleton Army Giant Skeleton
Goblin Gang Skeleton Army Giant Skeleton Tornado
Giant Skeleton Goblin Gang Skeleton Army
Wizard Goblin Gang Tornado
Goblin Gang Skeleton Army Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Skeleton Army Tornado
Goblin Gang Skeleton Army
Giant Skeleton
Skeleton Army Tornado Giant Skeleton
Skeleton Army Giant Skeleton Goblin Gang Wizard
Wizard Bomber Skeleton Army
Goblin Gang Skeleton Army Bomber Tornado Giant Skeleton
Bomber Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Tornado
Giant Skeleton
Giant Skeleton
Bomber Wizard
Wizard Tornado
Bomber Wizard Tornado
Wizard Tornado
Wizard Tornado
Goblin Gang Tornado
Wizard Tornado
Wizard Tornado
Bomber Wizard
Wizard
Tornado
Bomber
Bomber Wizard
Bomber Wizard Tornado
Giant Skeleton
Wizard Tornado
Tornado
Tornado Bomber Wizard
Wizard Tornado
Wizard Tornado
Tornado
Wizard Tornado
Wizard
Bomber Wizard
Giant Skeleton
Wizard
Goblin Gang Skeleton Army
Wizard Tornado
Goblin Gang Wizard
Bomber Wizard
Tornado Giant Skeleton
Goblin Gang Tornado Giant Skeleton
Tornado
Tornado Giant Skeleton

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