My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Ice Wizard Royal Ghost Bandit Magic Archer Lumberjack Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Hog Rider Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Giant Skeleton Bandit
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang Bandit
Barbarian Barrel
Ice Spirit Knight Goblin Gang Giant Skeleton Bandit
The Log
Ice Spirit Goblin Gang Hog Rider Giant Skeleton Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Ice Spirit Minions Goblin Gang
Royal Delivery
Ice Spirit Knight Minions Goblin Gang Hog Rider Giant Skeleton Bandit
Fireball
Minions Goblin Gang Hog Rider Bandit
Poison
Minions Goblin Gang
Lightning
Knight Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Minions Goblin Gang Bandit Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Minions

Attack Synergies 10 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Minions Hog Rider Giant Skeleton Bandit
Zap
Ice Spirit Hog Rider Knight Minions Giant Skeleton Bandit
Knight
Ice Spirit Minions Goblin Gang Hog Rider Zap
Minions
Ice Spirit Knight Hog Rider Zap Giant Skeleton Bandit
Goblin Gang
Knight Hog Rider Giant Skeleton Bandit
Hog Rider
Ice Spirit Zap Knight Minions Goblin Gang Giant Skeleton Bandit
Giant Skeleton
Ice Spirit Zap Minions Goblin Gang Hog Rider Bandit
Bandit
Ice Spirit Zap Minions Goblin Gang Hog Rider Giant Skeleton

Defense Synergies 4 13

Ice Spirit
Zap Goblin Gang Knight Minions Giant Skeleton Bandit
Zap
Ice Spirit Knight Minions Goblin Gang Giant Skeleton Bandit
Knight
Minions Goblin Gang Ice Spirit Zap
Minions
Knight Ice Spirit Zap Giant Skeleton Bandit
Goblin Gang
Ice Spirit Knight Zap Giant Skeleton Bandit
Hog Rider
Giant Skeleton
Ice Spirit Zap Minions Goblin Gang
Bandit
Ice Spirit Zap Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
Ice Spirit Zap Knight Minions Goblin Gang Bandit
Goblin Gang Knight Minions Giant Skeleton Bandit
Knight Minions Goblin Gang Bandit
Giant Skeleton
Goblin Gang Zap Minions Bandit
Minions Ice Spirit Zap Goblin Gang
Zap Giant Skeleton Bandit
Minions Goblin Gang
Knight Goblin Gang Ice Spirit Giant Skeleton Bandit
Minions Goblin Gang Zap Knight Giant Skeleton Bandit
Minions Zap Goblin Gang
Ice Spirit Zap Knight Minions Goblin Gang Giant Skeleton Bandit
Ice Spirit Zap Minions Goblin Gang
Knight Goblin Gang Bandit
Ice Spirit Zap Goblin Gang Bandit
Knight Minions Goblin Gang
Ice Spirit Zap Knight Minions Goblin Gang Bandit
Zap Ice Spirit Knight Minions Giant Skeleton Bandit
Goblin Gang Knight Minions Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Giant Skeleton Bandit
Bandit Zap Knight Goblin Gang
Goblin Gang Giant Skeleton Bandit Ice Spirit Zap Knight Minions
Goblin Gang Giant Skeleton Zap Knight Bandit
Giant Skeleton Knight Goblin Gang Bandit
Ice Spirit Zap Minions Goblin Gang
Goblin Gang Knight Minions Giant Skeleton Bandit
Giant Skeleton Knight
Zap Giant Skeleton Ice Spirit Knight Minions Bandit
Goblin Gang
Knight Minions Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Knight Goblin Gang Bandit
Goblin Gang Ice Spirit Zap Knight Minions Giant Skeleton
Minions Zap Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton Bandit
Zap Bandit
Giant Skeleton Bandit
Knight Giant Skeleton
Zap
Ice Spirit Zap Minions
Ice Spirit Zap
Zap Bandit
Minions Goblin Gang
Zap Knight Bandit
Zap
Knight Bandit
Minions Bandit
Zap
Zap Bandit
Bandit
Minions
Zap Bandit
Zap
Minions Giant Skeleton
Zap
Zap Ice Spirit
Zap Bandit
Zap Bandit
Zap Bandit
Zap
Zap Ice Spirit Minions
Zap Bandit
Zap Ice Spirit
Giant Skeleton
Zap Ice Spirit Minions Goblin Gang Bandit
Zap
Knight Goblin Gang
Zap
Zap Giant Skeleton
Zap Ice Spirit Minions Goblin Gang Giant Skeleton
Zap
Zap Giant Skeleton Bandit

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