My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Ice Wizard Royal Ghost Bandit Magic Archer Lumberjack Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Baby Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Guards
Giant Snowball
Goblin Gang Tombstone Hog Rider Guards Baby Dragon
Zap
Goblin Gang Tombstone Guards
Barbarian Barrel
Knight Goblin Gang Tombstone Guards
The Log
Goblin Gang Tombstone Hog Rider Guards
Earthquake
Goblin Gang Tombstone Hog Rider Guards
Arrows
Goblin Gang Tombstone Guards
Royal Delivery
Knight Goblin Gang Hog Rider Guards Baby Dragon Bowler
Fireball
Goblin Gang Tombstone Hog Rider Baby Dragon Bowler
Poison
Goblin Gang Tombstone Guards
Lightning
Knight Tombstone Baby Dragon Bowler
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Guards Baby Dragon Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Tombstone Guards Hog Rider Baby Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Tombstone

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Baby Dragon The Log
Goblin Gang
Knight Hog Rider Baby Dragon Bowler
Tombstone
Hog Rider
Knight Goblin Gang The Log Guards Baby Dragon Bowler
Guards
Hog Rider The Log
Baby Dragon
Knight Goblin Gang Hog Rider Bowler
Bowler
Goblin Gang Hog Rider Baby Dragon The Log
The Log
Hog Rider Knight Guards Bowler

Defense Synergies 2 12

Knight
Goblin Gang Baby Dragon Bowler The Log
Goblin Gang
Knight Tombstone Guards The Log
Tombstone
Goblin Gang Guards Baby Dragon
Hog Rider
Guards
Goblin Gang Tombstone Baby Dragon The Log
Baby Dragon
Knight Tombstone Guards Bowler The Log
Bowler
The Log Knight Baby Dragon
The Log
Bowler Knight Goblin Gang Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Tombstone Baby Dragon The Log
Knight Goblin Gang Tombstone The Log
Goblin Gang Bowler Knight Tombstone
Knight Goblin Gang Tombstone Guards Bowler
Tombstone Bowler The Log
Goblin Gang Bowler The Log Guards Baby Dragon
Goblin Gang Tombstone Baby Dragon
Bowler Baby Dragon The Log
Goblin Gang Tombstone
Knight Goblin Gang Guards Bowler
Goblin Gang Guards Knight Tombstone Baby Dragon Bowler The Log
Goblin Gang Baby Dragon
Tombstone Bowler Knight Goblin Gang Guards The Log
Bowler Goblin Gang Tombstone Guards Baby Dragon The Log
Knight Goblin Gang Tombstone
Goblin Gang Bowler The Log
Knight Goblin Gang Tombstone Bowler
Tombstone Knight Goblin Gang Guards Baby Dragon Bowler The Log
Baby Dragon The Log Knight Tombstone Guards Bowler
Goblin Gang Bowler Knight Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Guards Tombstone Bowler
Knight Goblin Gang Baby Dragon Bowler The Log
Goblin Gang Tombstone Guards Knight Bowler The Log
Goblin Gang Guards Bowler Knight The Log
Knight Goblin Gang Tombstone Guards Bowler
Goblin Gang Baby Dragon
Goblin Gang Guards Knight Tombstone Bowler
Knight
Knight Tombstone Baby Dragon The Log
Goblin Gang Tombstone Guards
Knight Tombstone Guards Bowler
Guards Bowler The Log
Bowler Knight Goblin Gang Tombstone Guards
Baby Dragon Bowler
Goblin Gang Tombstone Guards Knight Baby Dragon Bowler The Log
Bowler Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards Baby Dragon The Log
Baby Dragon Bowler The Log
Baby Dragon The Log
Knight Guards The Log
Baby Dragon Bowler The Log
Baby Dragon
Baby Dragon Bowler The Log
The Log Baby Dragon Bowler
The Log
Goblin Gang Guards Bowler
Knight Bowler The Log
Baby Dragon
Knight Baby Dragon Bowler The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Bowler The Log
Baby Dragon Bowler The Log
Baby Dragon Bowler The Log
Baby Dragon Bowler The Log
Baby Dragon Bowler The Log
Bowler The Log
Baby Dragon The Log
The Log Baby Dragon Bowler
The Log Baby Dragon Bowler
Baby Dragon Bowler The Log
Baby Dragon The Log
Baby Dragon
Guards
Bowler
The Log
Bowler The Log
Goblin Gang Tombstone Guards
Baby Dragon
The Log
Knight Goblin Gang Baby Dragon Bowler
The Log Baby Dragon Bowler
Goblin Gang Guards Baby Dragon Bowler The Log
Baby Dragon Bowler The Log

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