My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Ice Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers Mortar
Barbarian Barrel
Skeletons Ice Spirit Archers Mortar Tesla
The Log
Skeletons Ice Spirit Archers
Earthquake
Skeletons Archers Mortar Tesla
Arrows
Skeletons Ice Spirit Archers
Royal Delivery
Skeletons Ice Spirit Archers
Fireball
Archers Mortar Tesla
Poison
Archers Mortar
Lightning
Mortar Tesla Ice Golem
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Ice Golem The Log Archers Mortar Tesla Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Ice Golem The Log

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Archers Mortar
Archers
Ice Golem Ice Spirit Mortar
Mortar
Ice Spirit Archers Ice Golem Fireball The Log
Tesla
Ice Golem
Archers Mortar
Fireball
Mortar The Log
The Log
Mortar Fireball

Defense Synergies 5 21

Skeletons
Tesla Ice Spirit Archers Mortar Ice Golem The Log
Ice Spirit
Skeletons Archers Mortar Tesla Ice Golem Fireball The Log
Archers
Ice Golem Skeletons Ice Spirit Mortar Tesla The Log
Mortar
Skeletons Ice Spirit Archers Tesla Ice Golem Fireball The Log
Tesla
Skeletons Ice Golem The Log Ice Spirit Archers Mortar Fireball
Ice Golem
Archers Tesla Skeletons Ice Spirit Mortar Fireball The Log
Fireball
The Log Ice Spirit Mortar Tesla Ice Golem
The Log
Tesla Fireball Skeletons Ice Spirit Archers Mortar Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Ice Golem Fireball The Log
Skeletons Ice Spirit Mortar Tesla The Log
Mortar Tesla Skeletons Archers
Tesla Skeletons Mortar
Fireball The Log
Fireball The Log Skeletons Archers Tesla
Tesla Ice Spirit Archers Mortar Fireball
Tesla Ice Golem Fireball The Log
Tesla Skeletons Mortar
Skeletons Ice Spirit Archers Tesla Ice Golem
Archers Skeletons Tesla Ice Golem Fireball The Log
Tesla Archers Fireball
Mortar Tesla Skeletons Ice Spirit Fireball The Log
Fireball Ice Spirit Mortar Tesla The Log
Mortar Tesla
Ice Spirit Mortar Tesla Fireball The Log
Tesla Skeletons Mortar Fireball
Ice Spirit Mortar Tesla Fireball Archers The Log
Mortar The Log Ice Spirit Archers Tesla Ice Golem Fireball
Mortar Tesla
Archers Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Tesla Ice Golem Fireball
Fireball Archers Mortar Tesla Ice Golem The Log
Skeletons Ice Spirit Ice Golem The Log
Tesla Ice Golem Fireball The Log
Skeletons Tesla
Fireball Skeletons Ice Spirit Archers Tesla Ice Golem
Skeletons Archers Tesla Ice Golem Fireball
Tesla
Skeletons Ice Spirit Mortar Ice Golem Fireball The Log
Skeletons Tesla
Tesla
Fireball The Log
Skeletons Tesla Ice Golem Fireball
Archers Tesla Fireball
Tesla Skeletons Ice Spirit Archers Mortar Ice Golem Fireball The Log
Archers Tesla Ice Golem Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Ice Golem The Log
Mortar Fireball The Log
Fireball The Log
Ice Golem Fireball The Log
Fireball Mortar The Log
Fireball Ice Spirit Ice Golem
Archers Mortar The Log
Fireball The Log Ice Spirit Ice Golem
Fireball The Log Mortar
Fireball
Mortar Fireball The Log
Fireball Archers
Mortar Ice Golem Fireball The Log
Mortar Fireball
Mortar Ice Golem Fireball The Log
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Archers Mortar Fireball The Log
Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
Ice Golem The Log Ice Spirit Mortar Fireball
Mortar Fireball The Log
Fireball Mortar The Log
Fireball Mortar The Log
Archers Ice Golem Fireball
Ice Spirit Fireball
Fireball
Mortar Fireball The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Archers Fireball
Fireball Archers
The Log Fireball
Fireball
The Log Mortar Ice Golem Fireball
Fireball
Ice Spirit Fireball The Log
Fireball
Mortar Fireball The Log

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