My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Ice Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit Inferno Dragon Night Witch
Giant Snowball
Miner Inferno Dragon Lumberjack Night Witch
Zap
Bandit Inferno Dragon Night Witch
Barbarian Barrel
Ice Wizard Bandit Electro Wizard Lumberjack Night Witch
The Log
Bandit Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Miner Ice Wizard Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch
Fireball
Ice Wizard Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch
Poison
Ice Wizard Electro Wizard Night Witch
Lightning
Ice Wizard Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Ice Wizard Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Miner Ice Wizard Bandit

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

The Log
Miner Bandit Lumberjack
Miner
The Log Bandit Electro Wizard Inferno Dragon Lumberjack
Ice Wizard
Bandit Lumberjack
Bandit
The Log Miner Ice Wizard Electro Wizard Lumberjack
Electro Wizard
Miner Bandit Lumberjack
Inferno Dragon
Miner
Lumberjack
The Log Miner Ice Wizard Bandit Electro Wizard Night Witch
Night Witch
Lumberjack

Defense Synergies 0 16

The Log
Miner Ice Wizard Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch
Miner
The Log
Ice Wizard
The Log Bandit Inferno Dragon Lumberjack Night Witch
Bandit
The Log Ice Wizard Electro Wizard Lumberjack
Electro Wizard
The Log Bandit Inferno Dragon Lumberjack Night Witch
Inferno Dragon
The Log Ice Wizard Electro Wizard
Lumberjack
The Log Ice Wizard Bandit Electro Wizard
Night Witch
The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Inferno Dragon Lumberjack The Log Ice Wizard Bandit Electro Wizard Night Witch
Lumberjack Ice Wizard Bandit Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Ice Wizard Bandit Electro Wizard
The Log Lumberjack
The Log Ice Wizard Bandit Electro Wizard Lumberjack Night Witch
Electro Wizard Inferno Dragon Ice Wizard Night Witch
The Log Bandit Electro Wizard
Inferno Dragon Ice Wizard Lumberjack Night Witch
Miner Ice Wizard Bandit Electro Wizard Lumberjack Night Witch
Ice Wizard Electro Wizard The Log Bandit Lumberjack Night Witch
Inferno Dragon Ice Wizard Electro Wizard Night Witch
Lumberjack Night Witch The Log Ice Wizard Bandit Electro Wizard
The Log Electro Wizard Lumberjack Night Witch
Inferno Dragon Bandit Electro Wizard Lumberjack
The Log Bandit Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Lumberjack Night Witch
The Log Ice Wizard Bandit Electro Wizard Lumberjack Night Witch
The Log Ice Wizard Bandit Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
The Log Bandit Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bandit Electro Wizard
Bandit Electro Wizard The Log Miner Inferno Dragon Lumberjack
Bandit Lumberjack The Log Electro Wizard
Lumberjack The Log Bandit Electro Wizard Night Witch
Bandit Inferno Dragon Lumberjack Night Witch
Ice Wizard Electro Wizard
Ice Wizard Bandit Electro Wizard Lumberjack Night Witch
Inferno Dragon Lumberjack
Electro Wizard The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
The Log Electro Wizard
Bandit Lumberjack Night Witch
Electro Wizard The Log Inferno Dragon Lumberjack Night Witch
The Log Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Miner Ice Wizard Bandit Electro Wizard
The Log Miner Bandit
The Log
The Log
Ice Wizard
The Log
The Log Ice Wizard
The Log Miner Bandit
Electro Wizard Lumberjack Night Witch
Miner The Log Bandit Electro Wizard
The Log Miner Bandit
Bandit
The Log
The Log Bandit
The Log Bandit
Night Witch
The Log Bandit Electro Wizard
The Log Miner
The Log Night Witch
The Log
The Log
The Log Ice Wizard
Inferno Dragon
The Log Miner Ice Wizard Bandit Electro Wizard
The Log Miner Bandit
Miner The Log Bandit
Ice Wizard Electro Wizard Night Witch
Electro Wizard
Night Witch
The Log Miner Bandit Night Witch
Electro Wizard
The Log
Electro Wizard Bandit Night Witch
Ice Wizard Electro Wizard
The Log
Miner Electro Wizard Lumberjack
The Log
The Log Electro Wizard
Electro Wizard
The Log Miner Bandit Electro Wizard

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