My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 7 warnings Why?

Missing cards in your collection

Ice Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Goblin Hut Wizard Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Giant Skeleton
Giant Snowball
Goblin Hut
Zap
Royal Giant Goblin Hut
Barbarian Barrel
Elite Barbarians Valkyrie Goblin Hut Wizard Giant Skeleton
The Log
Royal Giant Elite Barbarians Goblin Hut Giant Skeleton
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Elite Barbarians Valkyrie Goblin Hut Wizard Giant Skeleton
Fireball
Elite Barbarians Goblin Hut Wizard
Poison
Goblin Hut Wizard
Lightning
Elite Barbarians Valkyrie Goblin Hut Wizard
Rocket
Elite Barbarians Valkyrie Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Valkyrie Goblin Hut Wizard Royal Giant Elite Barbarians Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mirror Valkyrie Goblin Hut Wizard

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians Goblin Hut Wizard Mirror Giant Skeleton
Elite Barbarians
Valkyrie Royal Giant Wizard Mega Knight
Valkyrie
Elite Barbarians Goblin Hut Wizard Giant Skeleton
Goblin Hut
Royal Giant Valkyrie Mirror Giant Skeleton Mega Knight
Wizard
Royal Giant Elite Barbarians Valkyrie Giant Skeleton Mega Knight
Mirror
Royal Giant Goblin Hut Giant Skeleton
Giant Skeleton
Royal Giant Valkyrie Goblin Hut Wizard Mirror
Mega Knight
Elite Barbarians Goblin Hut Wizard

Defense Synergies 1 11

Royal Giant
Elite Barbarians
Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Goblin Hut Wizard Mirror
Goblin Hut
Valkyrie Wizard Mirror Giant Skeleton
Wizard
Elite Barbarians Valkyrie Goblin Hut Giant Skeleton Mega Knight
Mirror
Valkyrie Goblin Hut Mega Knight
Giant Skeleton
Goblin Hut Wizard
Mega Knight
Elite Barbarians Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Wizard
Elite Barbarians Valkyrie Goblin Hut Mega Knight
Goblin Hut Mega Knight Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Goblin Hut Valkyrie Mega Knight
Elite Barbarians Valkyrie Giant Skeleton Mega Knight
Valkyrie Mega Knight
Goblin Hut Wizard
Valkyrie Giant Skeleton Mega Knight
Elite Barbarians Goblin Hut
Elite Barbarians Valkyrie Giant Skeleton Mega Knight
Valkyrie Goblin Hut Wizard Giant Skeleton Mega Knight
Goblin Hut Wizard
Goblin Hut Mega Knight Elite Barbarians Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Mega Knight Goblin Hut
Elite Barbarians Goblin Hut Mega Knight
Elite Barbarians Goblin Hut Mega Knight
Wizard Mega Knight Elite Barbarians Valkyrie Goblin Hut
Mega Knight Elite Barbarians Valkyrie Goblin Hut Wizard
Valkyrie Wizard Goblin Hut Giant Skeleton Mega Knight
Elite Barbarians Goblin Hut
Valkyrie Wizard Mega Knight Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Goblin Hut Giant Skeleton
Elite Barbarians Valkyrie Wizard Mega Knight
Giant Skeleton Mega Knight Elite Barbarians Valkyrie Goblin Hut
Valkyrie Giant Skeleton Mega Knight Elite Barbarians
Giant Skeleton Elite Barbarians Valkyrie Goblin Hut Mega Knight
Wizard Goblin Hut
Elite Barbarians Valkyrie Goblin Hut Giant Skeleton
Giant Skeleton Mega Knight Elite Barbarians Valkyrie
Giant Skeleton Mega Knight Elite Barbarians Valkyrie Goblin Hut
Goblin Hut
Mega Knight Elite Barbarians Valkyrie Goblin Hut Giant Skeleton
Mega Knight Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Giant Skeleton Mega Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Elite Barbarians Goblin Hut Valkyrie Giant Skeleton
Valkyrie Mega Knight Elite Barbarians Goblin Hut Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Goblin Hut Giant Skeleton
Valkyrie Giant Skeleton
Wizard Valkyrie Mega Knight
Wizard
Wizard
Wizard
Wizard
Elite Barbarians
Valkyrie Wizard
Wizard
Elite Barbarians Goblin Hut
Elite Barbarians Goblin Hut
Goblin Hut Wizard
Goblin Hut Wizard Mega Knight
Wizard Mega Knight
Valkyrie Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Valkyrie Wizard Mega Knight
Wizard
Wizard Mega Knight
Elite Barbarians Wizard
Goblin Hut Wizard
Elite Barbarians
Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Goblin Hut
Wizard
Valkyrie Wizard Mega Knight
Wizard
Giant Skeleton
Elite Barbarians Mega Knight
Elite Barbarians Giant Skeleton
Giant Skeleton Mega Knight

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