My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Ice Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner Ram Rider
Giant Snowball
Bats Skeleton Army Baby Dragon Miner Ram Rider
Zap
Bats Skeleton Army Ram Rider
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Baby Dragon Miner Ram Rider
Fireball
Wizard Skeleton Army Baby Dragon Ram Rider
Poison
Bats Wizard Skeleton Army
Lightning
Valkyrie Wizard Baby Dragon Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Miner Valkyrie Baby Dragon Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Army Miner

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Baby Dragon Ram Rider
Valkyrie
Bats Wizard Baby Dragon Ram Rider
Wizard
Valkyrie Miner Ram Rider
Skeleton Army
Baby Dragon
Bats Valkyrie Miner Ram Rider
The Log
Miner Ram Rider
Miner
Bats Wizard Baby Dragon The Log
Ram Rider
Bats Valkyrie Wizard Baby Dragon The Log

Defense Synergies 0 12

Bats
Valkyrie Baby Dragon The Log
Valkyrie
Bats Wizard Baby Dragon The Log
Wizard
Valkyrie Skeleton Army The Log
Skeleton Army
Wizard The Log
Baby Dragon
Bats Valkyrie The Log
The Log
Bats Valkyrie Wizard Skeleton Army Baby Dragon Miner Ram Rider
Miner
The Log
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log Ram Rider
Skeleton Army Bats Valkyrie The Log Ram Rider
Skeleton Army Ram Rider Bats Valkyrie
Skeleton Army Bats Valkyrie Ram Rider
Valkyrie Skeleton Army The Log
Skeleton Army The Log Bats Valkyrie Baby Dragon
Bats Ram Rider Wizard Baby Dragon
Valkyrie Baby Dragon The Log Ram Rider
Skeleton Army
Skeleton Army Valkyrie Miner
Bats Valkyrie Skeleton Army Wizard Baby Dragon The Log Ram Rider
Bats Wizard Baby Dragon Ram Rider
Skeleton Army Bats Valkyrie Wizard The Log Ram Rider
Valkyrie Wizard Skeleton Army Bats Baby Dragon The Log
Skeleton Army Ram Rider
Skeleton Army The Log Ram Rider
Wizard Bats Valkyrie Skeleton Army
Bats Valkyrie Wizard Skeleton Army Baby Dragon The Log Ram Rider
Valkyrie Wizard Baby Dragon The Log Bats Ram Rider
Ram Rider
Valkyrie Wizard Skeleton Army Bats Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Valkyrie Wizard Baby Dragon The Log Miner
Skeleton Army Bats Valkyrie The Log Ram Rider
Valkyrie Skeleton Army Bats The Log Ram Rider
Valkyrie Skeleton Army Ram Rider
Wizard Bats Baby Dragon Ram Rider
Skeleton Army Bats Valkyrie Ram Rider
Valkyrie Skeleton Army
Bats Valkyrie Skeleton Army Baby Dragon The Log
Skeleton Army
Bats Valkyrie
Skeleton Army Valkyrie The Log
Skeleton Army Valkyrie Wizard Ram Rider
Wizard Valkyrie Skeleton Army Baby Dragon
Skeleton Army Bats Valkyrie Baby Dragon The Log
Bats Valkyrie Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log Miner Ram Rider
Baby Dragon The Log Miner
Valkyrie The Log
Wizard Valkyrie Baby Dragon The Log
Wizard Bats Baby Dragon Ram Rider
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon Ram Rider
The Log Miner Wizard Ram Rider
Bats
Miner Valkyrie Wizard The Log Ram Rider
Wizard Baby Dragon
Baby Dragon The Log Miner
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Bats
Wizard Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log Miner
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Valkyrie Wizard Baby Dragon
The Log Miner Wizard Baby Dragon Ram Rider
Wizard Baby Dragon The Log Miner Ram Rider
Miner Baby Dragon The Log
Bats Wizard Baby Dragon
Bats Wizard
Wizard The Log Miner
Wizard The Log
Bats Skeleton Army
Wizard Baby Dragon Ram Rider
The Log
Miner Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon
Bats Baby Dragon The Log
Bats
Baby Dragon The Log Miner

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