My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Ice Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Balloon
Giant Snowball
Bats Minions Balloon Lumberjack
Zap
Bats Minions Balloon
Barbarian Barrel
Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Wizard Balloon Lumberjack
Fireball
Minions Wizard Balloon Lumberjack
Poison
Bats Minions Wizard Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Rage Minions Lumberjack Wizard Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Barbarian Barrel Rage Minions

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Minions Barbarian Barrel Rage Golem Lumberjack
Minions
Rage Bats Barbarian Barrel Balloon Golem Lumberjack
Wizard
Rage Balloon Golem Lumberjack
Barbarian Barrel
Balloon Bats Minions Golem Lumberjack
Rage
Minions Balloon Bats Wizard
Balloon
Bats Barbarian Barrel Rage Lumberjack Minions Wizard Golem
Golem
Bats Minions Wizard Barbarian Barrel Balloon Lumberjack
Lumberjack
Balloon Bats Minions Wizard Barbarian Barrel Golem

Defense Synergies 0 8

Bats
Minions Barbarian Barrel Lumberjack
Minions
Bats Barbarian Barrel Lumberjack
Wizard
Barbarian Barrel Lumberjack
Barbarian Barrel
Bats Minions Wizard Lumberjack
Rage
Balloon
Golem
Lumberjack
Bats Minions Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Barbarian Barrel
Lumberjack Bats Minions
Lumberjack Bats Minions
Lumberjack Bats Minions
Barbarian Barrel Lumberjack
Barbarian Barrel Bats Minions Lumberjack
Bats Minions Wizard
Barbarian Barrel
Minions Lumberjack
Barbarian Barrel Lumberjack
Bats Minions Wizard Barbarian Barrel Lumberjack
Minions Bats Wizard
Lumberjack Bats Minions Wizard
Wizard Bats Minions Barbarian Barrel Lumberjack
Lumberjack
Lumberjack
Wizard Bats Minions Lumberjack
Bats Minions Wizard Barbarian Barrel Lumberjack
Wizard Barbarian Barrel Bats Minions Lumberjack
Lumberjack
Wizard Bats Minions Barbarian Barrel Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Barbarian Barrel
Wizard Barbarian Barrel Lumberjack
Lumberjack Bats Minions
Lumberjack Bats Barbarian Barrel
Lumberjack
Wizard Bats Minions
Bats Minions Lumberjack
Lumberjack
Bats Minions Barbarian Barrel
Bats Minions Lumberjack
Wizard Lumberjack
Wizard
Bats Minions Barbarian Barrel Lumberjack
Bats Minions Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Bats Minions
Wizard
Wizard Barbarian Barrel
Wizard
Bats Minions Lumberjack
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Minions Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel
Bats Minions
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Minions
Wizard
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Bats Wizard
Bats Minions Wizard
Wizard
Wizard
Bats Minions Barbarian Barrel
Wizard
Barbarian Barrel
Wizard Lumberjack
Wizard
Bats Minions
Bats
Barbarian Barrel

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