My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ice Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Mega Minion Valkyrie Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards
Giant Snowball
Bats Mega Minion Guards Baby Dragon Princess
Zap
Bats Royal Giant Guards Princess
Barbarian Barrel
Valkyrie Guards Princess
The Log
Royal Giant Guards Princess
Earthquake
Guards
Arrows
Bats Guards Princess
Royal Delivery
Bats Mega Minion Valkyrie Guards Baby Dragon Princess
Fireball
Mega Minion Baby Dragon Princess
Poison
Bats Mega Minion Guards Princess
Lightning
Mega Minion Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Valkyrie Guards Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mega Minion Guards Princess Valkyrie Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Mega Minion Guards

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Zap Mega Minion Baby Dragon
Zap
Mega Minion Bats Royal Giant Valkyrie Guards Baby Dragon Princess
Royal Giant
Bats Zap Mega Minion Guards Baby Dragon Princess
Mega Minion
Zap Bats Royal Giant Valkyrie Baby Dragon
Valkyrie
Bats Zap Mega Minion Baby Dragon
Guards
Zap Royal Giant
Baby Dragon
Bats Zap Royal Giant Mega Minion Valkyrie
Princess
Zap Royal Giant

Defense Synergies 1 15

Bats
Zap Valkyrie Baby Dragon
Zap
Mega Minion Bats Valkyrie Guards Baby Dragon Princess
Royal Giant
Mega Minion
Zap Valkyrie Guards Baby Dragon Princess
Valkyrie
Bats Zap Mega Minion Baby Dragon Princess
Guards
Zap Mega Minion Baby Dragon Princess
Baby Dragon
Bats Zap Mega Minion Valkyrie Guards
Princess
Zap Mega Minion Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Valkyrie Baby Dragon
Bats Zap Mega Minion Valkyrie
Bats Mega Minion Valkyrie
Bats Mega Minion Valkyrie Guards
Valkyrie Princess
Bats Zap Mega Minion Valkyrie Guards Baby Dragon
Bats Mega Minion Zap Baby Dragon Princess
Zap Valkyrie Baby Dragon
Princess
Guards Valkyrie
Bats Valkyrie Guards Zap Mega Minion Baby Dragon Princess
Mega Minion Bats Zap Baby Dragon Princess
Bats Zap Valkyrie Guards
Valkyrie Bats Zap Mega Minion Guards Baby Dragon Princess
Zap
Bats Valkyrie
Bats Zap Mega Minion Valkyrie Guards Baby Dragon
Zap Valkyrie Baby Dragon Bats Mega Minion Guards Princess
Valkyrie Bats Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap
Zap Mega Minion Valkyrie Baby Dragon
Guards Bats Zap Valkyrie
Valkyrie Guards Bats Zap
Valkyrie Guards
Bats Zap Baby Dragon Princess
Guards Bats Mega Minion Valkyrie
Valkyrie
Zap Bats Mega Minion Valkyrie Baby Dragon
Mega Minion Guards
Bats Mega Minion Valkyrie Guards
Zap Valkyrie Guards
Valkyrie Guards
Valkyrie Baby Dragon Princess
Guards Bats Zap Mega Minion Valkyrie Baby Dragon
Bats Valkyrie Zap Mega Minion Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Guards Baby Dragon
Zap Baby Dragon Princess
Baby Dragon
Valkyrie Guards
Zap Valkyrie Baby Dragon
Bats Zap Mega Minion Baby Dragon Princess
Baby Dragon Princess
Zap Baby Dragon Princess
Zap
Bats Guards
Zap Valkyrie Princess
Zap Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Zap Baby Dragon
Zap Baby Dragon Princess
Baby Dragon Princess
Bats
Zap Mega Minion Baby Dragon Princess
Zap Valkyrie Baby Dragon Princess
Baby Dragon
Princess
Zap Baby Dragon
Zap Valkyrie Baby Dragon Princess
Mega Minion
Zap Baby Dragon Princess
Zap Baby Dragon Princess
Zap Baby Dragon
Bats Zap Baby Dragon Princess
Zap Bats Mega Minion Guards
Mega Minion
Zap
Zap Princess
Princess
Zap Bats Guards Princess
Zap Mega Minion Baby Dragon Princess
Mega Minion Valkyrie Baby Dragon Princess
Zap Baby Dragon Princess
Zap
Mega Minion
Zap Bats Guards Baby Dragon Princess
Bats Zap Princess
Zap Baby Dragon Princess

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