My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Ice Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider Baby Dragon
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Knight Valkyrie Wizard
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Valkyrie Hog Rider Wizard Baby Dragon
Fireball
Hog Rider Wizard Baby Dragon
Poison
Wizard
Lightning
Knight Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Tornado Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Valkyrie Tornado Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Tornado Valkyrie Hog Rider Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Tornado

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Knight Baby Dragon
Knight
Hog Rider Baby Dragon Fire Spirit Wizard The Log
Valkyrie
Fire Spirit Hog Rider Wizard Tornado Baby Dragon
Hog Rider
Fire Spirit Knight Valkyrie The Log Wizard Tornado Baby Dragon
Wizard
Tornado Knight Valkyrie Hog Rider
Tornado
Wizard Baby Dragon Valkyrie Hog Rider The Log
Baby Dragon
Knight Tornado Fire Spirit Valkyrie Hog Rider
The Log
Hog Rider Knight Tornado

Defense Synergies 2 15

Fire Spirit
Knight Valkyrie Tornado The Log
Knight
Fire Spirit Wizard Tornado Baby Dragon The Log
Valkyrie
Fire Spirit Wizard Tornado Baby Dragon The Log
Hog Rider
Wizard
Tornado Knight Valkyrie The Log
Tornado
Wizard Fire Spirit Knight Valkyrie Baby Dragon The Log
Baby Dragon
Knight Valkyrie Tornado The Log
The Log
Fire Spirit Knight Valkyrie Wizard Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Baby Dragon The Log
Knight Valkyrie The Log
Tornado Fire Spirit Knight Valkyrie
Knight Valkyrie
Valkyrie Tornado The Log
Tornado The Log Fire Spirit Valkyrie Baby Dragon
Tornado Fire Spirit Wizard Baby Dragon
Valkyrie Baby Dragon The Log
Tornado
Knight Tornado Fire Spirit Valkyrie
Valkyrie Knight Wizard Tornado Baby Dragon The Log
Wizard Tornado Baby Dragon
Fire Spirit Knight Valkyrie Wizard The Log
Fire Spirit Valkyrie Wizard Tornado Baby Dragon The Log
Knight
Tornado The Log
Wizard Knight Valkyrie Tornado
Fire Spirit Knight Valkyrie Wizard Tornado Baby Dragon The Log
Valkyrie Wizard Tornado Baby Dragon The Log Fire Spirit Knight
Tornado
Valkyrie Wizard Fire Spirit Knight Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Knight Valkyrie Wizard Baby Dragon The Log
Knight Valkyrie The Log
Valkyrie Knight Tornado The Log
Knight Valkyrie
Fire Spirit Wizard Tornado Baby Dragon
Knight Valkyrie
Knight Valkyrie
Knight Valkyrie Tornado Baby Dragon The Log
Knight Valkyrie
Valkyrie Tornado The Log
Knight Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Knight Valkyrie Tornado Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon The Log
Tornado Baby Dragon The Log
Baby Dragon The Log
Knight Valkyrie The Log
Wizard Fire Spirit Valkyrie Baby Dragon The Log
Wizard Fire Spirit Tornado Baby Dragon
Fire Spirit Wizard Tornado Baby Dragon The Log
The Log Fire Spirit Wizard Tornado Baby Dragon
The Log Wizard Tornado
Fire Spirit Tornado
Knight Valkyrie Wizard Tornado The Log
Fire Spirit Wizard Tornado Baby Dragon
Fire Spirit Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Tornado
Fire Spirit Wizard Baby Dragon The Log
Fire Spirit Valkyrie Wizard Tornado Baby Dragon The Log
Baby Dragon The Log
Wizard Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Fire Spirit Valkyrie Wizard Baby Dragon
The Log Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon The Log
Tornado Baby Dragon The Log
Fire Spirit Wizard Tornado Baby Dragon
Wizard
Wizard The Log
Wizard The Log
Fire Spirit
Fire Spirit Wizard Tornado Baby Dragon
The Log
Knight Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon
Tornado
Tornado Baby Dragon The Log
Tornado
Tornado Baby Dragon The Log

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