My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Ice Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Bats Minions Goblin Gang Hog Rider Princess
Zap
Bats Minions Goblin Gang Princess
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Princess
The Log
Goblin Gang Elite Barbarians Hog Rider Princess
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Minions Goblin Gang Princess
Royal Delivery
Bats Minions Goblin Gang Elite Barbarians Hog Rider Wizard Princess
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider Wizard Princess
Poison
Bats Minions Goblin Gang Wizard Princess
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Minions Goblin Gang Princess Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Minions Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Minions Elite Barbarians Rage
Minions
Hog Rider Rage Bats Elite Barbarians
Goblin Gang
Hog Rider Princess
Elite Barbarians
Rage Bats Minions Hog Rider Wizard
Hog Rider
Bats Minions Goblin Gang Rage Elite Barbarians Wizard Princess
Wizard
Elite Barbarians Hog Rider Rage
Rage
Minions Elite Barbarians Hog Rider Bats Wizard
Princess
Goblin Gang Hog Rider

Defense Synergies 0 3

Bats
Minions
Minions
Bats
Goblin Gang
Princess
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians
Rage
Princess
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Elite Barbarians Bats Minions Goblin Gang
Goblin Gang Bats Minions Elite Barbarians
Elite Barbarians Bats Minions Goblin Gang
Elite Barbarians Princess
Goblin Gang Bats Minions
Bats Minions Goblin Gang Wizard Princess
Minions Goblin Gang Elite Barbarians Princess
Goblin Gang Elite Barbarians
Bats Minions Goblin Gang Wizard Princess
Minions Bats Goblin Gang Wizard Princess
Bats Minions Goblin Gang Elite Barbarians Wizard
Wizard Bats Minions Goblin Gang Princess
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians
Wizard Bats Minions Goblin Gang Elite Barbarians
Bats Minions Goblin Gang Elite Barbarians Wizard
Wizard Bats Minions Princess
Elite Barbarians
Goblin Gang Wizard Bats Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Wizard
Goblin Gang Bats Minions Elite Barbarians
Goblin Gang Bats Elite Barbarians
Goblin Gang Elite Barbarians
Wizard Bats Minions Goblin Gang Princess
Goblin Gang Bats Minions Elite Barbarians
Elite Barbarians
Bats Minions Elite Barbarians
Goblin Gang
Bats Minions Elite Barbarians
Elite Barbarians
Elite Barbarians Goblin Gang Wizard
Wizard Princess
Goblin Gang Elite Barbarians Bats Minions
Bats Minions Elite Barbarians Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess
Wizard
Wizard Bats Minions Princess
Wizard Princess
Wizard Princess
Wizard
Bats Minions Goblin Gang Elite Barbarians
Wizard Princess
Wizard Princess
Elite Barbarians Princess
Minions Princess
Princess Elite Barbarians
Wizard Princess
Wizard Princess
Bats Minions
Wizard Princess
Wizard Princess
Minions
Wizard Princess
Wizard Princess
Wizard Princess
Wizard Princess
Elite Barbarians Bats Wizard Princess
Bats Minions Wizard
Elite Barbarians
Wizard
Princess
Wizard Princess
Bats Minions Goblin Gang Princess
Wizard Princess
Goblin Gang Wizard Princess
Wizard Princess
Elite Barbarians
Bats Minions Goblin Gang Elite Barbarians Princess
Bats Princess
Princess

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