My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

7 warnings Why?

Missing cards in your collection

Ice Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone
Giant Snowball
Minions Barbarians Goblin Hut Clone Witch
Zap
Minions Goblin Hut Clone Witch
Barbarian Barrel
Barbarians Goblin Hut Barbarian Hut Clone Witch
The Log
Barbarians Goblin Hut Barbarian Hut Clone Witch
Earthquake
Barbarians Goblin Hut Barbarian Hut Clone Witch
Arrows
Minions Goblin Hut Clone Witch
Royal Delivery
Minions Barbarians Goblin Hut Clone Witch
Fireball
Minions Barbarians Goblin Hut Barbarian Hut Clone Witch
Poison
Minions Barbarians Goblin Hut Barbarian Hut Clone Witch
Lightning
Goblin Hut Barbarian Hut Witch
Rocket
Barbarians Goblin Hut Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Clone Barbarians Goblin Hut Witch Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Clone Barbarians

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Barbarian Hut
Minions
Barbarian Hut Clone Golem
Barbarians
Goblin Hut
Barbarian Hut Golem
Barbarian Hut
Arrows Minions Goblin Hut
Clone
Golem Minions Witch
Witch
Clone Golem
Golem
Arrows Clone Minions Goblin Hut Witch

Defense Synergies 1 4

Arrows
Barbarians Goblin Hut Barbarian Hut
Minions
Barbarian Hut
Barbarians
Arrows
Goblin Hut
Arrows Barbarian Hut
Barbarian Hut
Minions Arrows Goblin Hut
Clone
Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minions Goblin Hut
Barbarians Barbarian Hut Minions Goblin Hut Witch
Barbarians Goblin Hut Barbarian Hut Witch Minions
Barbarians Goblin Hut Barbarian Hut Witch Minions
Arrows Barbarians
Arrows Minions
Minions Arrows Goblin Hut Barbarian Hut Witch
Barbarian Hut Arrows Barbarians
Barbarians Barbarian Hut Witch Minions Goblin Hut
Barbarians
Minions Barbarians Witch Arrows Goblin Hut
Arrows Minions Goblin Hut Barbarian Hut Witch
Barbarians Goblin Hut Barbarian Hut Minions Witch
Barbarian Hut Arrows Minions Barbarians Goblin Hut Witch
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Arrows Minions Goblin Hut Witch
Arrows Minions Barbarians Goblin Hut Barbarian Hut Witch
Arrows Witch Minions Barbarians Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Goblin Hut
Arrows Minions Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Goblin Hut Witch
Arrows
Barbarians Minions Goblin Hut Barbarian Hut Witch
Barbarians Barbarian Hut
Barbarians Barbarian Hut Goblin Hut Witch
Arrows Minions Goblin Hut Witch
Minions Barbarians Goblin Hut Barbarian Hut Witch
Barbarians Barbarian Hut
Minions Barbarians Goblin Hut Barbarian Hut Witch
Witch Barbarians Goblin Hut Barbarian Hut
Minions Barbarians Goblin Hut Witch
Arrows Barbarians
Barbarians Barbarian Hut Witch
Barbarians Barbarian Hut Witch
Barbarians Goblin Hut Witch Minions Barbarian Hut
Arrows Minions Barbarians Goblin Hut Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut
Arrows
Arrows Goblin Hut Barbarian Hut
Arrows Barbarians Barbarian Hut
Arrows
Arrows Minions Witch
Arrows Witch
Arrows Barbarian Hut
Arrows
Minions
Arrows
Arrows
Goblin Hut Barbarian Hut
Arrows Minions
Arrows Goblin Hut Barbarian Hut
Arrows Goblin Hut Barbarian Hut Witch
Arrows Goblin Hut Barbarian Hut
Arrows
Minions
Arrows
Arrows Witch
Minions
Arrows
Arrows Barbarians Barbarian Hut
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Minions Goblin Hut Witch
Arrows
Arrows
Arrows
Minions Barbarians Goblin Hut Barbarian Hut Witch
Arrows Witch
Arrows
Arrows
Arrows
Minions Witch
Witch
Witch

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