My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Ice Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Baby Dragon Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Baby Dragon Witch
Zap
Bats Goblin Gang Witch
Barbarian Barrel
Knight Goblin Gang Valkyrie Witch Ice Wizard
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Knight Goblin Gang Valkyrie Baby Dragon Witch Ice Wizard
Fireball
Goblin Gang Baby Dragon Witch Ice Wizard
Poison
Bats Goblin Gang Witch Ice Wizard
Lightning
Knight Valkyrie Baby Dragon Witch Ice Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Ice Wizard Fireball Valkyrie Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Gang Ice Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Baby Dragon
Knight
Bats Goblin Gang Baby Dragon Fireball Witch Ice Wizard
Goblin Gang
Knight Valkyrie Baby Dragon
Fireball
Knight Baby Dragon
Valkyrie
Bats Goblin Gang Baby Dragon Witch
Baby Dragon
Knight Bats Goblin Gang Fireball Valkyrie Witch Ice Wizard
Witch
Knight Valkyrie Baby Dragon
Ice Wizard
Knight Baby Dragon

Defense Synergies 4 15

Bats
Knight Valkyrie Baby Dragon Ice Wizard
Knight
Bats Goblin Gang Ice Wizard Fireball Baby Dragon Witch
Goblin Gang
Knight Valkyrie Ice Wizard
Fireball
Knight Valkyrie Ice Wizard
Valkyrie
Bats Goblin Gang Fireball Baby Dragon Witch Ice Wizard
Baby Dragon
Ice Wizard Bats Knight Valkyrie Witch
Witch
Knight Valkyrie Baby Dragon Ice Wizard
Ice Wizard
Knight Baby Dragon Bats Goblin Gang Fireball Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Baby Dragon
Bats Knight Goblin Gang Valkyrie Witch Ice Wizard
Goblin Gang Witch Bats Knight Valkyrie Ice Wizard
Witch Bats Knight Goblin Gang Valkyrie Ice Wizard
Fireball Valkyrie
Goblin Gang Fireball Bats Valkyrie Baby Dragon Ice Wizard
Bats Goblin Gang Fireball Baby Dragon Witch Ice Wizard
Fireball Valkyrie Baby Dragon
Witch Goblin Gang Ice Wizard
Knight Goblin Gang Valkyrie Ice Wizard
Bats Goblin Gang Valkyrie Witch Ice Wizard Knight Fireball Baby Dragon
Bats Goblin Gang Fireball Baby Dragon Witch Ice Wizard
Bats Knight Goblin Gang Fireball Valkyrie Witch Ice Wizard
Fireball Valkyrie Bats Goblin Gang Baby Dragon Witch
Knight Goblin Gang
Goblin Gang Fireball
Bats Knight Goblin Gang Fireball Valkyrie Witch
Fireball Bats Knight Goblin Gang Valkyrie Baby Dragon Witch Ice Wizard
Valkyrie Baby Dragon Witch Bats Knight Fireball Ice Wizard
Goblin Gang Valkyrie Bats Knight Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Fireball Witch
Fireball Knight Goblin Gang Valkyrie Baby Dragon
Goblin Gang Bats Knight Valkyrie Witch
Goblin Gang Valkyrie Bats Knight Fireball
Knight Goblin Gang Valkyrie Witch
Fireball Bats Goblin Gang Baby Dragon Witch Ice Wizard
Goblin Gang Bats Knight Fireball Valkyrie Witch Ice Wizard
Knight Valkyrie
Bats Knight Fireball Valkyrie Baby Dragon Witch
Witch Goblin Gang
Bats Knight Valkyrie Witch
Fireball Valkyrie
Knight Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Baby Dragon Witch
Goblin Gang Witch Bats Knight Fireball Valkyrie Baby Dragon
Bats Valkyrie Fireball Baby Dragon Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon
Knight Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Bats Baby Dragon Witch Ice Wizard
Baby Dragon Witch
Fireball Baby Dragon Ice Wizard
Fireball
Bats Goblin Gang Fireball
Knight Fireball Valkyrie
Fireball Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Bats
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch Ice Wizard
Witch
Fireball Baby Dragon Witch Ice Wizard
Fireball Baby Dragon Witch
Fireball Baby Dragon
Bats Fireball Baby Dragon Witch Ice Wizard
Bats Fireball Witch
Fireball
Fireball
Fireball
Fireball
Bats Goblin Gang Fireball Witch
Fireball Baby Dragon Witch Ice Wizard
Fireball
Fireball Knight Goblin Gang Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Bats Goblin Gang Fireball Baby Dragon Witch
Bats Fireball Witch
Fireball Baby Dragon Witch

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