My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Ice Spirit Bats Zap Giant Snowball Cannon Goblin Gang Skeleton Barrel Mortar Tesla Barbarians Minion Horde Rascals Royal Giant Elite Barbarians Royal Recruits Ice Golem Mega Minion Dart Goblin Earthquake Goblin Cage Battle Ram Bomb Tower Flying Machine Furnace Zappies Inferno Tower Wizard Royal Hogs Rocket Barbarian Hut Elixir Collector Three Musketeers Mirror Barbarian Barrel Rage Guards Clone Tornado Dark Prince Freeze Poison Balloon Electro Dragon Bowler Executioner Cannon Cart Lightning Goblin Giant X-Bow P.E.K.K.A Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Skeleton Army Lava Hound
Giant Snowball
Bomber Guards Skeleton Army Baby Dragon Lava Hound
Zap
Bomber Guards Skeleton Army Lava Hound
Barbarian Barrel
Bomber Wizard Guards Skeleton Army Magic Archer
The Log
Bomber Guards Skeleton Army
Earthquake
Bomber Guards Skeleton Army
Arrows
Bomber Guards Skeleton Army Lava Hound
Royal Delivery
Bomber Wizard Guards Skeleton Army Baby Dragon Magic Archer Lava Hound
Fireball
Bomber Wizard Skeleton Army Baby Dragon Magic Archer Lava Hound
Poison
Bomber Wizard Guards Skeleton Army Magic Archer Lava Hound
Lightning
Wizard Baby Dragon Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Guards Skeleton Army Baby Dragon Magic Archer Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Guards Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon
Wizard
Guards
The Log Lava Hound
Skeleton Army
Lava Hound
Baby Dragon
Lava Hound Bomber
The Log
Guards Magic Archer
Magic Archer
The Log Lava Hound
Lava Hound
Baby Dragon Guards Skeleton Army Magic Archer

Defense Synergies 0 13

Bomber
Guards The Log
Wizard
Guards Skeleton Army The Log
Guards
Bomber Wizard Skeleton Army Baby Dragon The Log Magic Archer
Skeleton Army
Wizard Guards The Log Magic Archer
Baby Dragon
Guards The Log
The Log
Bomber Wizard Guards Skeleton Army Baby Dragon Magic Archer
Magic Archer
Guards Skeleton Army The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Baby Dragon The Log Magic Archer
Skeleton Army Bomber The Log
Skeleton Army Bomber
Skeleton Army Bomber Guards
Bomber Skeleton Army The Log
Skeleton Army The Log Bomber Guards Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Skeleton Army
Guards Skeleton Army Bomber
Guards Skeleton Army Bomber Wizard Baby Dragon The Log Magic Archer
Wizard Baby Dragon Magic Archer
Skeleton Army Bomber Wizard Guards The Log
Bomber Wizard Skeleton Army Guards Baby Dragon The Log Magic Archer
Skeleton Army
Skeleton Army The Log
Wizard Bomber Skeleton Army
Bomber Wizard Guards Skeleton Army Baby Dragon The Log Magic Archer
Wizard Baby Dragon The Log Bomber Guards Magic Archer
Bomber Wizard Skeleton Army Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army
Bomber Wizard Baby Dragon The Log Magic Archer
Guards Skeleton Army The Log
Guards Skeleton Army The Log
Guards Skeleton Army
Wizard Baby Dragon Magic Archer
Guards Skeleton Army
Skeleton Army
Skeleton Army Baby Dragon The Log Magic Archer
Guards Skeleton Army
Guards
Skeleton Army Guards The Log
Skeleton Army Wizard Guards
Wizard Bomber Skeleton Army Baby Dragon Magic Archer
Guards Skeleton Army Bomber Baby Dragon The Log Magic Archer
Bomber Wizard Baby Dragon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Baby Dragon The Log
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Guards The Log
Bomber Wizard Baby Dragon The Log Magic Archer
Wizard Baby Dragon Magic Archer
Bomber Wizard Baby Dragon The Log Magic Archer
The Log Wizard Baby Dragon Magic Archer
The Log Wizard
Guards
Wizard The Log Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Bomber Wizard Baby Dragon The Log Magic Archer
Magic Archer Wizard Baby Dragon The Log
Bomber
Bomber Wizard Baby Dragon The Log Magic Archer
Bomber Wizard Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Wizard
The Log
Baby Dragon The Log
The Log Bomber Wizard Baby Dragon Magic Archer
The Log Wizard Baby Dragon Magic Archer
Wizard Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Guards
Bomber Wizard The Log Magic Archer
Magic Archer
Wizard The Log Magic Archer
Guards Skeleton Army Magic Archer
Wizard Baby Dragon Magic Archer
The Log
Wizard Baby Dragon Magic Archer
The Log Bomber Wizard Baby Dragon Magic Archer
Guards Baby Dragon The Log Magic Archer
Magic Archer
Baby Dragon The Log Magic Archer

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