Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Godly!
Synergy Deck synergy Mediocre

1 warnings Why?

Missing cards in your collection

Ice Spirit Zap Bats Fire Spirits Giant Snowball Cannon Skeleton Barrel Goblin Gang Mortar Tesla Barbarians Minion Horde Rascals Royal Giant Elite Barbarians Royal Recruits Ice Golem Mega Minion Dart Goblin Earthquake Battle Ram Furnace Flying Machine Bomb Tower Zappies Goblin Cage Inferno Tower Wizard Royal Hogs Rocket Elixir Collector Barbarian Hut Three Musketeers Mirror Barbarian Barrel Rage Tornado Guards Clone Poison Dark Prince Freeze Balloon Bowler Cannon Cart Electro Dragon Executioner Lightning X-Bow Goblin Giant P.E.K.K.A Golem The Log Miner Princess Ice Wizard Bandit Fisherman Royal Ghost Magic Archer Night Witch Inferno Dragon Lumberjack Electro Wizard Ram Rider Graveyard Sparky Lava Hound Mega Knight

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Valkyrie Baby Dragon Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Hog Rider Valkyrie

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Hog Rider Skeleton Army
Giant Snowball Hog Rider Skeleton Army Baby Dragon Witch
Zap Skeleton Army Witch
Barbarian Barrel Valkyrie Wizard Skeleton Army Witch
The Log Hog Rider Skeleton Army Witch
Earthquake Hog Rider Skeleton Army Witch
Arrows Skeleton Army Witch
Royal Delivery Hog Rider Valkyrie Wizard Skeleton Army Baby Dragon Witch
Fireball Hog Rider Wizard Skeleton Army Baby Dragon Witch
Poison Wizard Skeleton Army Witch
Lightning Valkyrie Wizard Baby Dragon Witch
Rocket Hog Rider Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon The Log Mega Knight

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Hog Rider Valkyrie Baby Dragon Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Hog Rider Valkyrie

Synergies   2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider + The Log Valkyrie Baby Dragon Witch Mega Knight
Valkyrie + Hog Rider Wizard Witch
Wizard + Valkyrie
Skeleton Army +
+ Hog Rider Witch Mega Knight
+ Hog Rider Valkyrie Baby Dragon Mega Knight
+ Hog Rider Mega Knight
+ Hog Rider The Log Witch Baby Dragon

Counters   53 85

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Baby Dragon Mega Knight The Log Valkyrie
Skeleton Army Witch Valkyrie Mega Knight
Mega Knight Skeleton Army Baby Dragon The Log Valkyrie
Skeleton Army Witch The Log Mega Knight
Baby Dragon Mega Knight Valkyrie Wizard
Skeleton Army Witch Valkyrie
The Log Witch Hog Rider
Mega Knight Skeleton Army Valkyrie Witch The Log Wizard Baby Dragon
The Log Wizard Mega Knight Skeleton Army Baby Dragon Valkyrie Witch
The Log Skeleton Army Mega Knight Valkyrie Wizard Baby Dragon
Baby Dragon Wizard Witch
Valkyrie Witch Wizard Mega Knight
Skeleton Army Valkyrie Witch The Log Mega Knight
Valkyrie Witch Mega Knight The Log Wizard Baby Dragon
Skeleton Army Valkyrie Witch Mega Knight

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Mega Knight The Log Valkyrie Wizard Baby Dragon Witch Skeleton Army
Wizard Mega Knight The Log Skeleton Army Witch Baby Dragon Valkyrie
Mega Knight The Log Wizard Baby Dragon Valkyrie Witch
Mega Knight The Log Valkyrie Baby Dragon Witch Wizard
Valkyrie Skeleton Army Witch Baby Dragon Mega Knight Wizard
Wizard Baby Dragon Witch
The Log Witch Baby Dragon