My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Missing cards in your collection

Ice Spirit Giant Snowball Goblin Gang Tesla Rascals Elite Barbarians Ice Golem Dart Goblin Zappies Wizard Royal Hogs Elixir Collector Guards Clone Tornado Dark Prince Freeze Poison Electro Dragon Bowler Executioner Cannon Cart Goblin Giant Princess Ice Wizard Royal Ghost Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Barbarian Hut Witch X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Witch
Zap
Skeletons Cannon Witch X-Bow
Barbarian Barrel
Skeletons Cannon Barbarian Hut Witch X-Bow
The Log
Skeletons Cannon Barbarian Hut Witch X-Bow
Earthquake
Skeletons Cannon Barbarian Hut Witch X-Bow
Arrows
Skeletons Witch
Royal Delivery
Skeletons Witch
Fireball
Cannon Barbarian Hut Witch X-Bow
Poison
Cannon Barbarian Hut Witch X-Bow
Lightning
Cannon Barbarian Hut Witch X-Bow
Rocket
Barbarian Hut Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Cannon Witch Rocket Barbarian Hut Lightning X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeletons Cannon Witch

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Rocket
Mirror X-Bow
Barbarian Hut
Mirror X-Bow
Mirror
Rocket Barbarian Hut Lightning X-Bow
Witch
Lightning
Mirror
X-Bow
Rocket Barbarian Hut Mirror

Defense Synergies 3 6

Skeletons
Cannon X-Bow Barbarian Hut Witch
Cannon
Skeletons Mirror Rocket Witch X-Bow
Rocket
Cannon
Barbarian Hut
Skeletons X-Bow
Mirror
Cannon
Witch
Skeletons Cannon
Lightning
X-Bow
Skeletons Cannon Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Lightning Cannon X-Bow
Barbarian Hut Skeletons Cannon Witch X-Bow
Cannon Rocket Barbarian Hut Witch Skeletons Lightning
Cannon Barbarian Hut Witch Skeletons
Lightning Rocket X-Bow
Skeletons Cannon X-Bow
Rocket Lightning Cannon Barbarian Hut Witch X-Bow
Rocket Barbarian Hut Lightning Cannon X-Bow
Cannon Barbarian Hut Witch Skeletons X-Bow
Skeletons Cannon
Witch Skeletons Cannon X-Bow
Barbarian Hut Witch
Cannon Barbarian Hut Skeletons Rocket Witch Lightning X-Bow
Rocket Barbarian Hut Cannon Witch X-Bow
Barbarian Hut Cannon X-Bow
Rocket Barbarian Hut Cannon Lightning X-Bow
Barbarian Hut Skeletons Cannon Witch X-Bow
Cannon Barbarian Hut Witch X-Bow
Witch Cannon Barbarian Hut
Barbarian Hut Cannon
Cannon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeletons Witch X-Bow
Rocket Lightning X-Bow
Skeletons Rocket Barbarian Hut Witch Lightning
Rocket Lightning Barbarian Hut X-Bow
Barbarian Hut Skeletons Cannon Witch
Rocket Skeletons Witch
Rocket Skeletons Barbarian Hut Witch Lightning
Barbarian Hut
Rocket Lightning Skeletons Barbarian Hut Witch X-Bow
Witch Skeletons Cannon Barbarian Hut
Witch
Rocket Lightning
Rocket Lightning Skeletons Cannon Barbarian Hut Witch
Cannon Barbarian Hut Witch
Witch Skeletons Rocket Barbarian Hut Lightning X-Bow
Cannon Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket Barbarian Hut X-Bow
X-Bow
Rocket Lightning Barbarian Hut X-Bow
Lightning Rocket Barbarian Hut
Rocket
Rocket Witch
Witch
X-Bow Barbarian Hut Lightning
Lightning X-Bow
Rocket Lightning X-Bow
Rocket Lightning X-Bow
Lightning Rocket
Rocket Lightning Barbarian Hut
Lightning Rocket X-Bow
Lightning Barbarian Hut X-Bow
Rocket Lightning X-Bow Barbarian Hut Witch
Lightning Rocket Barbarian Hut X-Bow
Lightning Rocket
Rocket Lightning
Rocket Lightning X-Bow
Rocket Lightning Witch X-Bow
Rocket Lightning X-Bow
Rocket Lightning
Rocket Lightning X-Bow
Rocket Lightning Barbarian Hut X-Bow
Witch
Witch
X-Bow Witch Lightning
Lightning Witch X-Bow
Rocket Lightning X-Bow
Lightning Witch X-Bow
Rocket Lightning Witch
Lightning
Lightning Rocket X-Bow
Rocket Lightning
Rocket Lightning
Lightning Rocket Barbarian Hut Witch X-Bow
Rocket Lightning Witch
Lightning Rocket
Lightning
Rocket Lightning
Rocket Witch Lightning
Rocket Witch Lightning
Lightning Rocket Witch X-Bow

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