My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems 1 warnings Why?

Missing cards in your collection

Ice Spirit Giant Snowball Goblin Gang Tesla Rascals Elite Barbarians Ice Golem Dart Goblin Zappies Wizard Royal Hogs Elixir Collector Guards Clone Tornado Dark Prince Freeze Poison Electro Dragon Bowler Executioner Cannon Cart Goblin Giant Princess Ice Wizard Royal Ghost Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minion Horde Elite Barbarians Hog Rider Clone
Giant Snowball
Goblins Bomber Archers Minion Horde Hog Rider Clone Lumberjack
Zap
Goblins Bomber Archers Minion Horde Clone
Barbarian Barrel
Goblins Bomber Archers Elite Barbarians Clone Lumberjack
The Log
Goblins Bomber Archers Elite Barbarians Hog Rider Clone Lumberjack
Earthquake
Bomber Archers Hog Rider Clone
Arrows
Goblins Bomber Archers Minion Horde Clone
Royal Delivery
Goblins Bomber Archers Minion Horde Elite Barbarians Hog Rider Clone Lumberjack
Fireball
Bomber Archers Minion Horde Elite Barbarians Hog Rider Clone Lumberjack
Poison
Bomber Archers Minion Horde Clone
Lightning
Elite Barbarians Lumberjack
Rocket
Minion Horde Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Archers Clone Hog Rider Lumberjack Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Archers Clone

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Bomber
Elite Barbarians Hog Rider Lumberjack
Archers
Goblins Elite Barbarians Hog Rider Lumberjack
Minion Horde
Hog Rider Clone Lumberjack
Elite Barbarians
Bomber Archers Hog Rider Lumberjack
Hog Rider
Goblins Bomber Archers Minion Horde Elite Barbarians Lumberjack
Clone
Minion Horde Lumberjack
Lumberjack
Bomber Archers Minion Horde Elite Barbarians Hog Rider Clone

Defense Synergies 0 4

Goblins
Bomber Archers Minion Horde
Bomber
Goblins
Archers
Goblins Lumberjack
Minion Horde
Goblins
Elite Barbarians
Hog Rider
Clone
Lumberjack
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde
Minion Horde Elite Barbarians Lumberjack Goblins Bomber
Minion Horde Lumberjack Goblins Bomber Archers Elite Barbarians
Minion Horde Elite Barbarians Lumberjack Goblins Bomber
Bomber Elite Barbarians Lumberjack
Goblins Bomber Archers Lumberjack
Minion Horde Archers
Minion Horde Goblins Elite Barbarians Lumberjack
Elite Barbarians Goblins Bomber Archers Minion Horde Lumberjack
Goblins Archers Minion Horde Bomber Lumberjack
Minion Horde Archers
Minion Horde Lumberjack Bomber Elite Barbarians
Bomber Goblins Minion Horde Lumberjack
Elite Barbarians Minion Horde Lumberjack
Minion Horde Elite Barbarians Lumberjack
Minion Horde Goblins Bomber Elite Barbarians Lumberjack
Goblins Bomber Archers Minion Horde Elite Barbarians Lumberjack
Bomber Archers Lumberjack
Elite Barbarians Lumberjack
Bomber Goblins Archers Minion Horde Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Archers Elite Barbarians
Bomber Archers Elite Barbarians Lumberjack
Lumberjack Goblins Minion Horde Elite Barbarians
Lumberjack Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Lumberjack
Archers Minion Horde
Goblins Archers Minion Horde Elite Barbarians Lumberjack
Minion Horde Elite Barbarians Lumberjack
Minion Horde Goblins Elite Barbarians
Minion Horde
Minion Horde Elite Barbarians Lumberjack
Elite Barbarians
Elite Barbarians Minion Horde Lumberjack
Bomber Archers Minion Horde
Elite Barbarians Goblins Bomber Archers Minion Horde Lumberjack
Bomber Archers Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Bomber Minion Horde
Minion Horde
Bomber Archers Minion Horde
Goblins Minion Horde Elite Barbarians Lumberjack
Minion Horde
Archers
Elite Barbarians
Minion Horde
Elite Barbarians
Bomber Minion Horde
Minion Horde
Bomber Minion Horde
Bomber Archers
Bomber
Minion Horde
Minion Horde
Bomber
Minion Horde
Elite Barbarians Archers Minion Horde
Minion Horde
Minion Horde Elite Barbarians
Bomber Minion Horde
Minion Horde
Minion Horde
Minion Horde Archers
Archers
Minion Horde Lumberjack
Bomber
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians

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