My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
RIP
F2P score
Mediocre

3 problems 3 warnings Why?

Missing cards in your collection

Zappies The Log Princess Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Hog Rider
Zap
Tombstone
Barbarian Barrel
Tombstone
The Log
Tombstone Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Hog Rider
Fireball
Tombstone Hog Rider
Poison
Tombstone
Lightning
Tombstone
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rocket Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tombstone Tornado Fireball Hog Rider Poison Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Tombstone Tornado

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Mirror Tornado Poison
Tombstone
Fireball
Zap Hog Rider Mirror Tornado
Hog Rider
Zap Fireball Rocket Mirror Tornado Poison
Rocket
Tornado Hog Rider Mirror
Mirror
Zap Fireball Hog Rider Rocket Tornado Poison
Tornado
Zap Fireball Rocket Hog Rider Mirror Poison
Poison
Zap Hog Rider Mirror Tornado

Defense Synergies 6 9

Zap
Fireball Mirror Tombstone Tornado Poison
Tombstone
Zap Fireball Rocket Mirror Poison
Fireball
Zap Mirror Tornado Tombstone
Hog Rider
Rocket
Tornado Tombstone
Mirror
Zap Fireball Tornado Tombstone Poison
Tornado
Fireball Rocket Mirror Zap Poison
Poison
Zap Tombstone Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tombstone Fireball
Zap Tombstone
Rocket Tornado Tombstone
Tombstone
Tombstone Fireball Rocket Tornado Poison
Fireball Tornado Zap
Rocket Tornado Zap Tombstone Fireball Poison
Rocket Zap Fireball Poison
Tombstone Tornado
Tornado
Poison Zap Tombstone Fireball Tornado
Zap Fireball Tornado Poison
Tombstone Zap Fireball Rocket
Fireball Rocket Zap Tombstone Tornado Poison
Tombstone
Rocket Tornado Zap Fireball
Tombstone Fireball Tornado Poison
Tombstone Fireball Zap Tornado
Zap Tornado Poison Tombstone Fireball
Tornado
Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Fireball
Fireball Poison Zap Rocket
Tombstone Zap Rocket
Rocket Zap Fireball Tornado
Tombstone
Fireball Rocket Poison Zap Tornado
Rocket Tombstone Fireball
Zap Rocket Tombstone Fireball Tornado Poison
Tombstone
Tombstone
Rocket Zap Fireball Tornado Poison
Rocket Tombstone Fireball
Fireball
Tombstone Zap Fireball Rocket Tornado Poison
Poison Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Rocket
Fireball Poison Zap Tornado
Rocket Fireball Poison
Fireball Rocket Poison
Fireball Rocket Poison Zap
Fireball Poison Zap Rocket Tornado
Tornado Poison
Fireball Poison Zap Tornado
Fireball Poison Zap Tornado
Rocket Fireball Tornado Poison
Rocket Poison Zap Fireball Tornado
Fireball Poison Zap Rocket Tornado
Rocket Poison Fireball
Fireball Rocket Poison
Zap Fireball Poison
Rocket Zap Fireball Poison
Fireball Rocket Poison
Fireball Rocket Tornado Poison
Rocket
Rocket Zap Fireball Poison
Rocket Zap Fireball Tornado Poison
Rocket Fireball Poison
Rocket Fireball Tornado Poison
Rocket Tornado
Rocket Zap Fireball Poison
Zap Tornado Poison Fireball
Fireball Poison Zap Tornado
Fireball Zap Tornado Poison
Fireball Rocket Poison Zap Tornado
Poison Zap Fireball Tornado
Zap Rocket Fireball Poison
Fireball
Poison Zap Fireball Rocket
Zap Rocket Fireball Poison
Rocket Fireball Poison
Zap Tombstone Fireball Rocket
Fireball Rocket Poison Zap Tornado
Fireball
Fireball Poison Rocket
Zap Fireball Poison
Rocket Zap Fireball Tornado Poison
Zap Fireball Rocket Tornado Poison
Zap Fireball Rocket Tornado Poison
Poison Zap Fireball Rocket Tornado

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